Refactor read assets
Generic PPtr Misc
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@@ -14,9 +14,9 @@ namespace AssetStudio
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if ((version[0] == 5 && version[1] >= 5) || version[0] > 5)//5.5 and up
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{
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var m_LineSpacing = reader.ReadSingle();
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var m_DefaultMaterial = reader.ReadPPtr();
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var m_DefaultMaterial = new PPtr<Material>(reader);
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var m_FontSize = reader.ReadSingle();
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var m_Texture = reader.ReadPPtr();
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var m_Texture = new PPtr<Texture>(reader);
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int m_AsciiStartOffset = reader.ReadInt32();
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var m_Tracking = reader.ReadSingle();
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var m_CharacterSpacing = reader.ReadInt32();
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@@ -68,7 +68,7 @@ namespace AssetStudio
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}
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int m_ConvertCase = reader.ReadInt32();
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PPtr m_DefaultMaterial = reader.ReadPPtr();
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var m_DefaultMaterial = new PPtr<Material>(reader);
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int m_CharacterRects_size = reader.ReadInt32();
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for (int i = 0; i < m_CharacterRects_size; i++)
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@@ -93,7 +93,7 @@ namespace AssetStudio
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}
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}
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PPtr m_Texture = reader.ReadPPtr();
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var m_Texture = new PPtr<Texture>(reader);
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int m_KerningValues_size = reader.ReadInt32();
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for (int i = 0; i < m_KerningValues_size; i++)
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