This commit is contained in:
Perfare
2018-11-08 05:00:53 +08:00
parent 9d3cae8b28
commit a98fd52831
48 changed files with 610 additions and 561 deletions

View File

@@ -9,14 +9,14 @@ namespace AssetStudio
{
public List<PPtr> m_Animations;
public Animation(AssetPreloadData preloadData) : base(preloadData)
public Animation(ObjectReader reader) : base(reader)
{
var m_Animation = sourceFile.ReadPPtr();
var m_Animation = reader.ReadPPtr();
int numAnimations = reader.ReadInt32();
m_Animations = new List<PPtr>(numAnimations);
for (int i = 0; i < numAnimations; i++)
{
m_Animations.Add(sourceFile.ReadPPtr());
m_Animations.Add(reader.ReadPPtr());
}
}
}

View File

@@ -19,13 +19,13 @@ namespace AssetStudio
public T outWeight { get; set; }
public Keyframe(EndianBinaryReader reader, Func<T> readerFunc, int[] version)
public Keyframe(ObjectReader reader, Func<T> readerFunc)
{
time = reader.ReadSingle();
value = readerFunc();
inSlope = readerFunc();
outSlope = readerFunc();
if (version[0] >= 2018)
if (reader.version[0] >= 2018)
{
weightedMode = reader.ReadInt32();
inWeight = readerFunc();
@@ -41,13 +41,14 @@ namespace AssetStudio
public int m_PostInfinity { get; set; }
public int m_RotationOrder { get; set; }
public AnimationCurve(EndianBinaryReader reader, Func<T> readerFunc, int[] version)
public AnimationCurve(ObjectReader reader, Func<T> readerFunc)
{
var version = reader.version;
int numCurves = reader.ReadInt32();
m_Curve = new List<Keyframe<T>>(numCurves);
for (int i = 0; i < numCurves; i++)
{
m_Curve.Add(new Keyframe<T>(reader, readerFunc, version));
m_Curve.Add(new Keyframe<T>(reader, readerFunc));
}
m_PreInfinity = reader.ReadInt32();
@@ -64,9 +65,9 @@ namespace AssetStudio
public AnimationCurve<Quaternion> curve { get; set; }
public string path { get; set; }
public QuaternionCurve(EndianBinaryReader reader, int[] version)
public QuaternionCurve(ObjectReader reader)
{
curve = new AnimationCurve<Quaternion>(reader, reader.ReadQuaternion, version);
curve = new AnimationCurve<Quaternion>(reader, reader.ReadQuaternion);
path = reader.ReadAlignedString();
}
}
@@ -79,7 +80,7 @@ namespace AssetStudio
public byte[] m_Data { get; set; }
public byte m_BitSize { get; set; }
public PackedFloatVector(EndianBinaryReader reader)
public PackedFloatVector(ObjectReader reader)
{
m_NumItems = reader.ReadUInt32();
m_Range = reader.ReadSingle();
@@ -138,7 +139,7 @@ namespace AssetStudio
public byte[] m_Data { get; set; }
public byte m_BitSize { get; set; }
public PackedIntVector(EndianBinaryReader reader)
public PackedIntVector(ObjectReader reader)
{
m_NumItems = reader.ReadUInt32();
@@ -182,7 +183,7 @@ namespace AssetStudio
public uint m_NumItems { get; set; }
public byte[] m_Data { get; set; }
public PackedQuatVector(EndianBinaryReader reader)
public PackedQuatVector(ObjectReader reader)
{
m_NumItems = reader.ReadUInt32();
@@ -266,7 +267,7 @@ namespace AssetStudio
public int m_PreInfinity { get; set; }
public int m_PostInfinity { get; set; }
public CompressedAnimationCurve(EndianBinaryReader reader)
public CompressedAnimationCurve(ObjectReader reader)
{
m_Path = reader.ReadAlignedString();
m_Times = new PackedIntVector(reader);
@@ -282,9 +283,9 @@ namespace AssetStudio
public AnimationCurve<Vector3> curve { get; set; }
public string path { get; set; }
public Vector3Curve(EndianBinaryReader reader, int[] version)
public Vector3Curve(ObjectReader reader)
{
curve = new AnimationCurve<Vector3>(reader, reader.ReadVector3, version);
curve = new AnimationCurve<Vector3>(reader, reader.ReadVector3);
path = reader.ReadAlignedString();
}
}
@@ -298,14 +299,13 @@ namespace AssetStudio
public PPtr script { get; set; }
public FloatCurve(AssetPreloadData preloadData)
public FloatCurve(ObjectReader reader)
{
var reader = preloadData.sourceFile.reader;
curve = new AnimationCurve<float>(reader, reader.ReadSingle, preloadData.sourceFile.version);
curve = new AnimationCurve<float>(reader, reader.ReadSingle);
attribute = reader.ReadAlignedString();
path = reader.ReadAlignedString();
classID = reader.ReadInt32();
script = preloadData.sourceFile.ReadPPtr();
script = reader.ReadPPtr();
}
}
@@ -315,11 +315,10 @@ namespace AssetStudio
public PPtr value { get; set; }
public PPtrKeyframe(AssetPreloadData preloadData)
public PPtrKeyframe(ObjectReader reader)
{
var reader = preloadData.sourceFile.reader;
time = reader.ReadSingle();
value = preloadData.sourceFile.ReadPPtr();
value = reader.ReadPPtr();
}
}
@@ -332,21 +331,19 @@ namespace AssetStudio
public PPtr script { get; set; }
public PPtrCurve(AssetPreloadData preloadData)
public PPtrCurve(ObjectReader reader)
{
var reader = preloadData.sourceFile.reader;
int numCurves = reader.ReadInt32();
curve = new List<PPtrKeyframe>(numCurves);
for (int i = 0; i < numCurves; i++)
{
curve.Add(new PPtrKeyframe(preloadData));
curve.Add(new PPtrKeyframe(reader));
}
attribute = reader.ReadAlignedString();
path = reader.ReadAlignedString();
classID = reader.ReadInt32();
script = preloadData.sourceFile.ReadPPtr();
script = reader.ReadPPtr();
}
}
@@ -355,7 +352,7 @@ namespace AssetStudio
public Vector3 m_Center { get; set; }
public Vector3 m_Extend { get; set; }
public AABB(EndianBinaryReader reader)
public AABB(ObjectReader reader)
{
m_Center = reader.ReadVector3();
m_Extend = reader.ReadVector3();
@@ -368,8 +365,9 @@ namespace AssetStudio
public Quaternion q { get; set; }
public object s { get; set; }
public xform(EndianBinaryReader reader, int[] version)
public xform(ObjectReader reader)
{
var version = reader.version;
t = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up
q = reader.ReadQuaternion();
s = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up
@@ -385,9 +383,9 @@ namespace AssetStudio
public float m_InOut { get; set; }
public float m_Grab { get; set; }
public HandPose(EndianBinaryReader reader, int[] version)
public HandPose(ObjectReader reader)
{
m_GrabX = new xform(reader, version);
m_GrabX = new xform(reader);
int numDoFs = reader.ReadInt32();
m_DoFArray = reader.ReadSingleArray(numDoFs);
@@ -407,9 +405,10 @@ namespace AssetStudio
public object m_HintT { get; set; }
public float m_HintWeightT { get; set; }
public HumanGoal(EndianBinaryReader reader, int[] version)
public HumanGoal(ObjectReader reader)
{
m_X = new xform(reader, version);
var version = reader.version;
m_X = new xform(reader);
m_WeightT = reader.ReadSingle();
m_WeightR = reader.ReadSingle();
if (version[0] >= 5)//5.0 and up
@@ -431,9 +430,10 @@ namespace AssetStudio
public float[] m_DoFArray { get; set; }
public object[] m_TDoFArray { get; set; }
public HumanPose(EndianBinaryReader reader, int[] version)
public HumanPose(ObjectReader reader)
{
m_RootX = new xform(reader, version);
var version = reader.version;
m_RootX = new xform(reader);
m_LookAtPosition = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up
m_LookAtWeight = reader.ReadVector4();
@@ -441,11 +441,11 @@ namespace AssetStudio
m_GoalArray = new List<HumanGoal>(numGoals);
for (int i = 0; i < numGoals; i++)
{
m_GoalArray.Add(new HumanGoal(reader, version));
m_GoalArray.Add(new HumanGoal(reader));
}
m_LeftHandPose = new HandPose(reader, version);
m_RightHandPose = new HandPose(reader, version);
m_LeftHandPose = new HandPose(reader);
m_RightHandPose = new HandPose(reader);
int numDoFs = reader.ReadInt32();
m_DoFArray = reader.ReadSingleArray(numDoFs);
@@ -467,7 +467,7 @@ namespace AssetStudio
public uint[] data { get; set; }
public uint curveCount { get; set; }
public StreamedClip(EndianBinaryReader reader)
public StreamedClip(ObjectReader reader)
{
int numData = reader.ReadInt32();
data = reader.ReadUInt32Array(numData);
@@ -570,7 +570,7 @@ namespace AssetStudio
public float m_BeginTime { get; set; }
public float[] m_SampleArray { get; set; }
public DenseClip(EndianBinaryReader reader)
public DenseClip(ObjectReader reader)
{
m_FrameCount = reader.ReadInt32();
m_CurveCount = reader.ReadUInt32();
@@ -586,7 +586,7 @@ namespace AssetStudio
{
public float[] data { get; set; }
public ConstantClip(EndianBinaryReader reader)
public ConstantClip(ObjectReader reader)
{
int numData = reader.ReadInt32();
data = reader.ReadSingleArray(numData);
@@ -600,8 +600,9 @@ namespace AssetStudio
public uint m_Type { get; set; }
public uint m_Index { get; set; }
public ValueConstant(EndianBinaryReader reader, int[] version)
public ValueConstant(ObjectReader reader)
{
var version = reader.version;
m_ID = reader.ReadUInt32();
if (version[0] < 5 || (version[0] == 5 && version[1] < 5))//5.5 down
{
@@ -616,13 +617,13 @@ namespace AssetStudio
{
public List<ValueConstant> m_ValueArray { get; set; }
public ValueArrayConstant(EndianBinaryReader reader, int[] version)
public ValueArrayConstant(ObjectReader reader)
{
int numVals = reader.ReadInt32();
m_ValueArray = new List<ValueConstant>(numVals);
for (int i = 0; i < numVals; i++)
{
m_ValueArray.Add(new ValueConstant(reader, version));
m_ValueArray.Add(new ValueConstant(reader));
}
}
}
@@ -634,15 +635,16 @@ namespace AssetStudio
public ConstantClip m_ConstantClip { get; set; }
public ValueArrayConstant m_Binding { get; set; }
public Clip(EndianBinaryReader reader, int[] version)
public Clip(ObjectReader reader)
{
var version = reader.version;
m_StreamedClip = new StreamedClip(reader);
m_DenseClip = new DenseClip(reader);
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
{
m_ConstantClip = new ConstantClip(reader);
}
m_Binding = new ValueArrayConstant(reader, version);
m_Binding = new ValueArrayConstant(reader);
}
}
@@ -651,7 +653,7 @@ namespace AssetStudio
public float m_Start { get; set; }
public float m_Stop { get; set; }
public ValueDelta(EndianBinaryReader reader)
public ValueDelta(ObjectReader reader)
{
m_Start = reader.ReadSingle();
m_Stop = reader.ReadSingle();
@@ -690,23 +692,24 @@ namespace AssetStudio
public bool m_KeepOriginalPositionXZ { get; set; }
public bool m_HeightFromFeet { get; set; }
public ClipMuscleConstant(EndianBinaryReader reader, int[] version)
public ClipMuscleConstant(ObjectReader reader)
{
m_DeltaPose = new HumanPose(reader, version);
m_StartX = new xform(reader, version);
var version = reader.version;
m_DeltaPose = new HumanPose(reader);
m_StartX = new xform(reader);
if (version[0] > 5 || (version[0] == 5 && version[1] >= 5))//5.5 and up
{
m_StopX = new xform(reader, version);
m_StopX = new xform(reader);
}
m_LeftFootStartX = new xform(reader, version);
m_RightFootStartX = new xform(reader, version);
m_LeftFootStartX = new xform(reader);
m_RightFootStartX = new xform(reader);
if (version[0] < 5)//5.0 down
{
m_MotionStartX = new xform(reader, version);
m_MotionStopX = new xform(reader, version);
m_MotionStartX = new xform(reader);
m_MotionStopX = new xform(reader);
}
m_AverageSpeed = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up
m_Clip = new Clip(reader, version);
m_Clip = new Clip(reader);
m_StartTime = reader.ReadSingle();
m_StopTime = reader.ReadSingle();
m_OrientationOffsetY = reader.ReadSingle();
@@ -763,13 +766,12 @@ namespace AssetStudio
public byte customType { get; set; }
public byte isPPtrCurve { get; set; }
public GenericBinding(AssetPreloadData preloadData)
public GenericBinding(ObjectReader reader)
{
var reader = preloadData.sourceFile.reader;
var version = preloadData.sourceFile.version;
var version = reader.version;
path = reader.ReadUInt32();
attribute = reader.ReadUInt32();
script = preloadData.sourceFile.ReadPPtr();
script = reader.ReadPPtr();
if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
{
typeID = reader.ReadInt32();
@@ -789,21 +791,20 @@ namespace AssetStudio
public List<GenericBinding> genericBindings { get; set; }
public List<PPtr> pptrCurveMapping { get; set; }
public AnimationClipBindingConstant(AssetPreloadData preloadData)
public AnimationClipBindingConstant(ObjectReader reader)
{
var reader = preloadData.sourceFile.reader;
int numBindings = reader.ReadInt32();
genericBindings = new List<GenericBinding>(numBindings);
for (int i = 0; i < numBindings; i++)
{
genericBindings.Add(new GenericBinding(preloadData));
genericBindings.Add(new GenericBinding(reader));
}
int numMappings = reader.ReadInt32();
pptrCurveMapping = new List<PPtr>(numMappings);
for (int i = 0; i < numMappings; i++)
{
pptrCurveMapping.Add(preloadData.sourceFile.ReadPPtr());
pptrCurveMapping.Add(reader.ReadPPtr());
}
}
@@ -852,7 +853,7 @@ namespace AssetStudio
//public List<AnimationEvent> m_Events { get; set; }
public AnimationClip(AssetPreloadData preloadData) : base(preloadData)
public AnimationClip(ObjectReader reader) : base(reader)
{
if (version[0] >= 5)//5.0 and up
{
@@ -878,7 +879,7 @@ namespace AssetStudio
m_RotationCurves = new List<QuaternionCurve>(numRCurves);
for (int i = 0; i < numRCurves; i++)
{
m_RotationCurves.Add(new QuaternionCurve(reader, version));
m_RotationCurves.Add(new QuaternionCurve(reader));
}
int numCRCurves = reader.ReadInt32();
@@ -894,7 +895,7 @@ namespace AssetStudio
m_EulerCurves = new List<Vector3Curve>(numEulerCurves);
for (int i = 0; i < numEulerCurves; i++)
{
m_EulerCurves.Add(new Vector3Curve(reader, version));
m_EulerCurves.Add(new Vector3Curve(reader));
}
}
@@ -902,21 +903,21 @@ namespace AssetStudio
m_PositionCurves = new List<Vector3Curve>(numPCurves);
for (int i = 0; i < numPCurves; i++)
{
m_PositionCurves.Add(new Vector3Curve(reader, version));
m_PositionCurves.Add(new Vector3Curve(reader));
}
int numSCurves = reader.ReadInt32();
m_ScaleCurves = new List<Vector3Curve>(numSCurves);
for (int i = 0; i < numSCurves; i++)
{
m_ScaleCurves.Add(new Vector3Curve(reader, version));
m_ScaleCurves.Add(new Vector3Curve(reader));
}
int numFCurves = reader.ReadInt32();
m_FloatCurves = new List<FloatCurve>(numFCurves);
for (int i = 0; i < numFCurves; i++)
{
m_FloatCurves.Add(new FloatCurve(preloadData));
m_FloatCurves.Add(new FloatCurve(reader));
}
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
@@ -925,7 +926,7 @@ namespace AssetStudio
m_PPtrCurves = new List<PPtrCurve>(numPtrCurves);
for (int i = 0; i < numPtrCurves; i++)
{
m_PPtrCurves.Add(new PPtrCurve(preloadData));
m_PPtrCurves.Add(new PPtrCurve(reader));
}
}
@@ -938,11 +939,11 @@ namespace AssetStudio
if (version[0] >= 4)//4.0 and up
{
m_MuscleClipSize = reader.ReadUInt32();
m_MuscleClip = new ClipMuscleConstant(reader, version);
m_MuscleClip = new ClipMuscleConstant(reader);
}
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
{
m_ClipBindingConstant = new AnimationClipBindingConstant(preloadData);
m_ClipBindingConstant = new AnimationClipBindingConstant(reader);
}
/*int numEvents = reader.ReadInt32();
m_Events = new List<AnimationEvent>(numEvents);

View File

@@ -11,10 +11,10 @@ namespace AssetStudio
public PPtr m_Controller;
public bool m_HasTransformHierarchy;
public Animator(AssetPreloadData preloadData) : base(preloadData)
public Animator(ObjectReader reader) : base(reader)
{
m_Avatar = sourceFile.ReadPPtr();
m_Controller = sourceFile.ReadPPtr();
m_Avatar = reader.ReadPPtr();
m_Controller = reader.ReadPPtr();
var m_CullingMode = reader.ReadInt32();
if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up

View File

@@ -12,11 +12,11 @@ namespace AssetStudio
public uint word1 { get; set; }
public uint word2 { get; set; }
public HumanPoseMask(EndianBinaryReader reader, int[] version)
public HumanPoseMask(ObjectReader reader)
{
word0 = reader.ReadUInt32();
word1 = reader.ReadUInt32();
if (version[0] >= 5) //5.0 and up
if (reader.version[0] >= 5) //5.0 and up
{
word2 = reader.ReadUInt32();
}
@@ -28,7 +28,7 @@ namespace AssetStudio
public uint m_PathHash { get; set; }
public float m_Weight { get; set; }
public SkeletonMaskElement(EndianBinaryReader reader)
public SkeletonMaskElement(ObjectReader reader)
{
m_PathHash = reader.ReadUInt32();
m_Weight = reader.ReadSingle();
@@ -39,7 +39,7 @@ namespace AssetStudio
{
public SkeletonMaskElement[] m_Data { get; set; }
public SkeletonMask(EndianBinaryReader reader)
public SkeletonMask(ObjectReader reader)
{
int numElements = reader.ReadInt32();
m_Data = new SkeletonMaskElement[numElements];
@@ -62,11 +62,11 @@ namespace AssetStudio
public bool m_IKPass { get; set; }
public bool m_SyncedLayerAffectsTiming { get; set; }
public LayerConstant(EndianBinaryReader reader, int[] version)
public LayerConstant(ObjectReader reader)
{
m_StateMachineIndex = reader.ReadUInt32();
m_StateMachineMotionSetIndex = reader.ReadUInt32();
m_BodyMask = new HumanPoseMask(reader, version);
m_BodyMask = new HumanPoseMask(reader);
m_SkeletonMask = new SkeletonMask(reader);
m_Binding = reader.ReadUInt32();
m_LayerBlendingMode = reader.ReadInt32();
@@ -84,7 +84,7 @@ namespace AssetStudio
public float m_EventThreshold { get; set; }
public float m_ExitTime { get; set; }
public ConditionConstant(EndianBinaryReader reader)
public ConditionConstant(ObjectReader reader)
{
m_ConditionMode = reader.ReadUInt32();
m_EventID = reader.ReadUInt32();
@@ -110,8 +110,9 @@ namespace AssetStudio
public bool m_Atomic { get; set; }
public bool m_CanTransitionToSelf { get; set; }
public TransitionConstant(EndianBinaryReader reader, int[] version)
public TransitionConstant(ObjectReader reader)
{
var version = reader.version;
int numConditions = reader.ReadInt32();
m_ConditionConstantArray = new ConditionConstant[numConditions];
for (int i = 0; i < numConditions; i++)
@@ -153,7 +154,7 @@ namespace AssetStudio
public uint[] m_IDArray { get; set; }
public uint m_IndexOffset { get; set; }
public LeafInfoConstant(EndianBinaryReader reader)
public LeafInfoConstant(ObjectReader reader)
{
m_IDArray = reader.ReadUInt32Array(reader.ReadInt32());
m_IndexOffset = reader.ReadUInt32();
@@ -164,7 +165,7 @@ namespace AssetStudio
{
public uint[] m_NeighborArray { get; set; }
public MotionNeighborList(EndianBinaryReader reader)
public MotionNeighborList(ObjectReader reader)
{
m_NeighborArray = reader.ReadUInt32Array(reader.ReadInt32());
}
@@ -178,7 +179,7 @@ namespace AssetStudio
public float[] m_ChildPairAvgMagInvArray { get; set; }
public MotionNeighborList[] m_ChildNeighborListArray { get; set; }
public Blend2dDataConstant(EndianBinaryReader reader)
public Blend2dDataConstant(ObjectReader reader)
{
m_ChildPositionArray = reader.ReadVector2Array(reader.ReadInt32());
m_ChildMagnitudeArray = reader.ReadSingleArray(reader.ReadInt32());
@@ -198,7 +199,7 @@ namespace AssetStudio
{
public float[] m_ChildThresholdArray { get; set; }
public Blend1dDataConstant(EndianBinaryReader reader)
public Blend1dDataConstant(ObjectReader reader)
{
m_ChildThresholdArray = reader.ReadSingleArray(reader.ReadInt32());
}
@@ -209,7 +210,7 @@ namespace AssetStudio
public uint[] m_ChildBlendEventIDArray { get; set; }
public bool m_NormalizedBlendValues { get; set; }
public BlendDirectDataConstant(EndianBinaryReader reader)
public BlendDirectDataConstant(ObjectReader reader)
{
m_ChildBlendEventIDArray = reader.ReadUInt32Array(reader.ReadInt32());
m_NormalizedBlendValues = reader.ReadBoolean();
@@ -232,8 +233,9 @@ namespace AssetStudio
public float m_CycleOffset { get; set; }
public bool m_Mirror { get; set; }
public BlendTreeNodeConstant(EndianBinaryReader reader, int[] version)
public BlendTreeNodeConstant(ObjectReader reader)
{
var version = reader.version;
m_BlendType = reader.ReadUInt32();
m_BlendEventID = reader.ReadUInt32();
m_BlendEventYID = reader.ReadUInt32();
@@ -262,13 +264,13 @@ namespace AssetStudio
{
public BlendTreeNodeConstant[] m_NodeArray { get; set; }
public BlendTreeConstant(EndianBinaryReader reader, int[] version)
public BlendTreeConstant(ObjectReader reader)
{
int numNodes = reader.ReadInt32();
m_NodeArray = new BlendTreeNodeConstant[numNodes];
for (int i = 0; i < numNodes; i++)
{
m_NodeArray[i] = new BlendTreeNodeConstant(reader, version);
m_NodeArray[i] = new BlendTreeNodeConstant(reader);
}
}
}
@@ -294,13 +296,14 @@ namespace AssetStudio
public bool m_Loop { get; set; }
public bool m_Mirror { get; set; }
public StateConstant(EndianBinaryReader reader, int[] version)
public StateConstant(ObjectReader reader)
{
var version = reader.version;
int numTransistions = reader.ReadInt32();
m_TransitionConstantArray = new TransitionConstant[numTransistions];
for (int i = 0; i < numTransistions; i++)
{
m_TransitionConstantArray[i] = new TransitionConstant(reader, version);
m_TransitionConstantArray[i] = new TransitionConstant(reader);
}
int numBlendIndices = reader.ReadInt32();
@@ -324,7 +327,7 @@ namespace AssetStudio
m_BlendTreeConstantArray = new BlendTreeConstant[numBlends];
for (int i = 0; i < numBlends; i++)
{
m_BlendTreeConstantArray[i] = new BlendTreeConstant(reader, version);
m_BlendTreeConstantArray[i] = new BlendTreeConstant(reader);
}
m_NameID = reader.ReadUInt32();
@@ -366,7 +369,7 @@ namespace AssetStudio
public uint m_Destination { get; set; }
public ConditionConstant[] m_ConditionConstantArray { get; set; }
public SelectorTransitionConstant(EndianBinaryReader reader)
public SelectorTransitionConstant(ObjectReader reader)
{
m_Destination = reader.ReadUInt32();
@@ -385,7 +388,7 @@ namespace AssetStudio
public uint m_FullPathID { get; set; }
public bool m_isEntry { get; set; }
public SelectorStateConstant(EndianBinaryReader reader)
public SelectorStateConstant(ObjectReader reader)
{
int numTransitions = reader.ReadInt32();
m_TransitionConstantArray = new SelectorTransitionConstant[numTransitions];
@@ -408,20 +411,21 @@ namespace AssetStudio
public uint m_DefaultState { get; set; }
public uint m_MotionSetCount { get; set; }
public StateMachineConstant(EndianBinaryReader reader, int[] version)
public StateMachineConstant(ObjectReader reader)
{
var version = reader.version;
int numStates = reader.ReadInt32();
m_StateConstantArray = new StateConstant[numStates];
for (int i = 0; i < numStates; i++)
{
m_StateConstantArray[i] = new StateConstant(reader, version);
m_StateConstantArray[i] = new StateConstant(reader);
}
int numAnyStates = reader.ReadInt32();
m_AnyStateTransitionConstantArray = new TransitionConstant[numAnyStates];
for (int i = 0; i < numAnyStates; i++)
{
m_AnyStateTransitionConstantArray[i] = new TransitionConstant(reader, version);
m_AnyStateTransitionConstantArray[i] = new TransitionConstant(reader);
}
if (version[0] >= 5) //5.0 and up
@@ -448,8 +452,9 @@ namespace AssetStudio
public Vector4[] m_QuaternionValues { get; set; }
public object[] m_ScaleValues { get; set; }
public ValueArray(EndianBinaryReader reader, int[] version)
public ValueArray(ObjectReader reader)
{
var version = reader.version;
if (version[0] < 5 || (version[0] == 5 && version[1] < 5)) //5.5 down
{
int numBools = reader.ReadInt32();
@@ -505,24 +510,24 @@ namespace AssetStudio
public ValueArrayConstant m_Values { get; set; }
public ValueArray m_DefaultValues { get; set; }
public ControllerConstant(EndianBinaryReader reader, int[] version)
public ControllerConstant(ObjectReader reader)
{
int numLayers = reader.ReadInt32();
m_LayerArray = new LayerConstant[numLayers];
for (int i = 0; i < numLayers; i++)
{
m_LayerArray[i] = new LayerConstant(reader, version);
m_LayerArray[i] = new LayerConstant(reader);
}
int numStates = reader.ReadInt32();
m_StateMachineArray = new StateMachineConstant[numStates];
for (int i = 0; i < numStates; i++)
{
m_StateMachineArray[i] = new StateMachineConstant(reader, version);
m_StateMachineArray[i] = new StateMachineConstant(reader);
}
m_Values = new ValueArrayConstant(reader, version);
m_DefaultValues = new ValueArray(reader, version);
m_Values = new ValueArrayConstant(reader);
m_DefaultValues = new ValueArray(reader);
}
}
@@ -530,10 +535,10 @@ namespace AssetStudio
{
public PPtr[] m_AnimationClips;
public AnimatorController(AssetPreloadData preloadData) : base(preloadData)
public AnimatorController(ObjectReader reader) : base(reader)
{
var m_ControllerSize = reader.ReadUInt32();
var m_Controller = new ControllerConstant(reader, version);
var m_Controller = new ControllerConstant(reader);
int tosSize = reader.ReadInt32();
var m_TOS = new List<KeyValuePair<uint, string>>(tosSize);
@@ -546,7 +551,7 @@ namespace AssetStudio
m_AnimationClips = new PPtr[numClips];
for (int i = 0; i < numClips; i++)
{
m_AnimationClips[i] = sourceFile.ReadPPtr();
m_AnimationClips[i] = reader.ReadPPtr();
}
}
}

View File

@@ -10,17 +10,17 @@ namespace AssetStudio
public PPtr m_Controller;
public PPtr[][] m_Clips;
public AnimatorOverrideController(AssetPreloadData preloadData) : base(preloadData)
public AnimatorOverrideController(ObjectReader reader) : base(reader)
{
m_Controller = sourceFile.ReadPPtr();
m_Controller = reader.ReadPPtr();
int numOverrides = reader.ReadInt32();
m_Clips = new PPtr[numOverrides][];
for (int i = 0; i < numOverrides; i++)
{
m_Clips[i] = new PPtr[2];
m_Clips[i][0] = sourceFile.ReadPPtr();
m_Clips[i][1] = sourceFile.ReadPPtr();
m_Clips[i][0] = reader.ReadPPtr();
m_Clips[i][1] = reader.ReadPPtr();
}
}
}

View File

@@ -23,12 +23,12 @@ namespace AssetStudio
public List<ContainerData> m_Container = new List<ContainerData>();
public AssetBundle(AssetPreloadData preloadData) : base(preloadData)
public AssetBundle(ObjectReader reader) : base(reader)
{
var size = reader.ReadInt32();
for (int i = 0; i < size; i++)
{
sourceFile.ReadPPtr();
reader.ReadPPtr();
}
size = reader.ReadInt32();
for (int i = 0; i < size; i++)
@@ -38,7 +38,7 @@ namespace AssetStudio
temp.second = new AssetInfo();
temp.second.preloadIndex = reader.ReadInt32();
temp.second.preloadSize = reader.ReadInt32();
temp.second.asset = sourceFile.ReadPPtr();
temp.second.asset = reader.ReadPPtr();
m_Container.Add(temp);
}
}

View File

@@ -31,7 +31,7 @@ namespace AssetStudio
public long m_Size;
public byte[] m_AudioData;
public AudioClip(AssetPreloadData preloadData, bool readData) : base(preloadData)
public AudioClip(ObjectReader reader, bool readData) : base(reader)
{
if (version[0] < 5)
{
@@ -46,7 +46,7 @@ namespace AssetStudio
int m_Stream = reader.ReadInt32();
m_Size = reader.ReadInt32();
var tsize = m_Size % 4 != 0 ? m_Size + 4 - m_Size % 4 : m_Size;
if (preloadData.Size + preloadData.Offset - reader.Position != tsize)
if (reader.byteSize + reader.byteStart - reader.Position != tsize)
{
m_Offset = reader.ReadInt32();
m_Source = sourceFile.filePath + ".resS";

View File

@@ -8,7 +8,7 @@ namespace AssetStudio
public int m_ParentId { get; set; }
public int m_AxesId { get; set; }
public Node(EndianBinaryReader reader)
public Node(ObjectReader reader)
{
m_ParentId = reader.ReadInt32();
m_AxesId = reader.ReadInt32();
@@ -20,8 +20,9 @@ namespace AssetStudio
public object m_Min { get; set; }
public object m_Max { get; set; }
public Limit(EndianBinaryReader reader, int[] version)
public Limit(ObjectReader reader)
{
var version = reader.version;
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
{
m_Min = reader.ReadVector3();
@@ -44,8 +45,9 @@ namespace AssetStudio
public float m_Length { get; set; }
public uint m_Type { get; set; }
public Axes(EndianBinaryReader reader, int[] version)
public Axes(ObjectReader reader)
{
var version = reader.version;
m_PreQ = reader.ReadVector4();
m_PostQ = reader.ReadVector4();
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4)) //5.4 and up
@@ -56,7 +58,7 @@ namespace AssetStudio
{
m_Sgn = reader.ReadVector4();
}
m_Limit = new Limit(reader, version);
m_Limit = new Limit(reader);
m_Length = reader.ReadSingle();
m_Type = reader.ReadUInt32();
}
@@ -69,7 +71,7 @@ namespace AssetStudio
public List<Axes> m_AxesArray { get; set; }
public Skeleton(EndianBinaryReader reader, int[] version)
public Skeleton(ObjectReader reader)
{
int numNodes = reader.ReadInt32();
m_Node = new List<Node>(numNodes);
@@ -89,7 +91,7 @@ namespace AssetStudio
m_AxesArray = new List<Axes>(numAxes);
for (int i = 0; i < numAxes; i++)
{
m_AxesArray.Add(new Axes(reader, version));
m_AxesArray.Add(new Axes(reader));
}
}
}
@@ -103,13 +105,13 @@ namespace AssetStudio
m_X = new List<xform>();
}
public SkeletonPose(EndianBinaryReader reader, int[] version)
public SkeletonPose(ObjectReader reader)
{
int numXforms = reader.ReadInt32();
m_X = new List<xform>(numXforms);
for (int i = 0; i < numXforms; i++)
{
m_X.Add(new xform(reader, version));
m_X.Add(new xform(reader));
}
}
}
@@ -118,7 +120,7 @@ namespace AssetStudio
{
public List<int> m_HandBoneIndex { get; set; }
public Hand(EndianBinaryReader reader)
public Hand(ObjectReader reader)
{
int numIndexes = reader.ReadInt32();
m_HandBoneIndex = new List<int>(numIndexes);
@@ -135,9 +137,9 @@ namespace AssetStudio
public uint m_ParentHumanIndex { get; set; }
public uint m_ID { get; set; }
public Handle(EndianBinaryReader reader, int[] version)
public Handle(ObjectReader reader)
{
m_X = new xform(reader, version);
m_X = new xform(reader);
m_ParentHumanIndex = reader.ReadUInt32();
m_ID = reader.ReadUInt32();
}
@@ -155,9 +157,9 @@ namespace AssetStudio
public float m_MaxLimitY { get; set; }
public float m_MaxLimitZ { get; set; }
public Collider(EndianBinaryReader reader, int[] version)
public Collider(ObjectReader reader)
{
m_X = new xform(reader, version);
m_X = new xform(reader);
m_Type = reader.ReadUInt32();
m_XMotionType = reader.ReadUInt32();
m_YMotionType = reader.ReadUInt32();
@@ -193,11 +195,12 @@ namespace AssetStudio
public bool m_HasRightHand { get; set; }
public bool m_HasTDoF { get; set; }
public Human(EndianBinaryReader reader, int[] version)
public Human(ObjectReader reader)
{
m_RootX = new xform(reader, version);
m_Skeleton = new Skeleton(reader, version);
m_SkeletonPose = new SkeletonPose(reader, version);
var version = reader.version;
m_RootX = new xform(reader);
m_Skeleton = new Skeleton(reader);
m_SkeletonPose = new SkeletonPose(reader);
m_LeftHand = new Hand(reader);
m_RightHand = new Hand(reader);
@@ -207,14 +210,14 @@ namespace AssetStudio
m_Handles = new List<Handle>(numHandles);
for (int i = 0; i < numHandles; i++)
{
m_Handles.Add(new Handle(reader, version));
m_Handles.Add(new Handle(reader));
}
int numColliders = reader.ReadInt32();
m_ColliderArray = new List<Collider>(numColliders);
for (int i = 0; i < numColliders; i++)
{
m_ColliderArray.Add(new Collider(reader, version));
m_ColliderArray.Add(new Collider(reader));
}
}
@@ -272,14 +275,15 @@ namespace AssetStudio
public SkeletonPose m_RootMotionSkeletonPose { get; set; }
public List<int> m_RootMotionSkeletonIndexArray { get; set; }
public AvatarConstant(EndianBinaryReader reader, int[] version)
public AvatarConstant(ObjectReader reader)
{
m_AvatarSkeleton = new Skeleton(reader, version);
m_AvatarSkeletonPose = new SkeletonPose(reader, version);
var version = reader.version;
m_AvatarSkeleton = new Skeleton(reader);
m_AvatarSkeletonPose = new SkeletonPose(reader);
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
{
m_DefaultPose = new SkeletonPose(reader, version);
m_DefaultPose = new SkeletonPose(reader);
int numIDs = reader.ReadInt32();
m_SkeletonNameIDArray = new List<uint>(numIDs);
for (int i = 0; i < numIDs; i++)
@@ -288,7 +292,7 @@ namespace AssetStudio
}
}
m_Human = new Human(reader, version);
m_Human = new Human(reader);
int numIndexes = reader.ReadInt32();
m_HumanSkeletonIndexArray = new List<int>(numIndexes);
@@ -308,12 +312,12 @@ namespace AssetStudio
}
m_RootMotionBoneIndex = reader.ReadInt32();
m_RootMotionBoneX = new xform(reader, version);
m_RootMotionBoneX = new xform(reader);
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
{
m_RootMotionSkeleton = new Skeleton(reader, version);
m_RootMotionSkeletonPose = new SkeletonPose(reader, version);
m_RootMotionSkeleton = new Skeleton(reader);
m_RootMotionSkeletonPose = new SkeletonPose(reader);
int numMotionIndexes = reader.ReadInt32();
m_RootMotionSkeletonIndexArray = new List<int>(numMotionIndexes);
@@ -331,10 +335,10 @@ namespace AssetStudio
public AvatarConstant m_Avatar { get; set; }
public List<KeyValuePair<uint, string>> m_TOS { get; set; }
public Avatar(AssetPreloadData preloadData) : base(preloadData)
public Avatar(ObjectReader reader) : base(reader)
{
m_AvatarSize = reader.ReadUInt32();
m_Avatar = new AvatarConstant(reader, version);
m_Avatar = new AvatarConstant(reader);
int numTOS = reader.ReadInt32();
m_TOS = new List<KeyValuePair<uint, string>>(numTOS);

View File

@@ -9,7 +9,7 @@ namespace AssetStudio
{
public byte m_Enabled;
protected Behaviour(AssetPreloadData preloadData) : base(preloadData)
protected Behaviour(ObjectReader reader) : base(reader)
{
m_Enabled = reader.ReadByte();
reader.AlignStream(4);

View File

@@ -9,7 +9,7 @@ namespace AssetStudio
{
public string m_Version;
public BuildSettings(AssetPreloadData preloadData) : base(preloadData)
public BuildSettings(ObjectReader reader) : base(reader)
{
int levelsNum = reader.ReadInt32();
for (int i = 0; i < levelsNum; i++)

View File

@@ -9,9 +9,9 @@ namespace AssetStudio
{
public PPtr m_GameObject;
protected Component(AssetPreloadData preloadData) : base(preloadData)
protected Component(ObjectReader reader) : base(reader)
{
m_GameObject = sourceFile.ReadPPtr();
m_GameObject = reader.ReadPPtr();
}
}
}

View File

@@ -7,12 +7,12 @@ namespace AssetStudio
{
public abstract class EditorExtension : Object
{
protected EditorExtension(AssetPreloadData preloadData) : base(preloadData)
protected EditorExtension(ObjectReader reader) : base(reader)
{
if (platform == BuildTarget.NoTarget)
{
var m_PrefabParentObject = sourceFile.ReadPPtr();
var m_PrefabInternal = sourceFile.ReadPPtr();
var m_PrefabParentObject = reader.ReadPPtr();
var m_PrefabInternal = reader.ReadPPtr();
}
}
}

View File

@@ -9,14 +9,14 @@ namespace AssetStudio
{
public byte[] m_FontData;
public Font(AssetPreloadData preloadData) : base(preloadData)
public Font(ObjectReader reader) : base(reader)
{
if ((version[0] == 5 && version[1] >= 5) || version[0] > 5)//5.5 and up
{
var m_LineSpacing = reader.ReadSingle();
var m_DefaultMaterial = sourceFile.ReadPPtr();
var m_DefaultMaterial = reader.ReadPPtr();
var m_FontSize = reader.ReadSingle();
var m_Texture = sourceFile.ReadPPtr();
var m_Texture = reader.ReadPPtr();
int m_AsciiStartOffset = reader.ReadInt32();
var m_Tracking = reader.ReadSingle();
var m_CharacterSpacing = reader.ReadInt32();
@@ -68,7 +68,7 @@ namespace AssetStudio
}
int m_ConvertCase = reader.ReadInt32();
PPtr m_DefaultMaterial = sourceFile.ReadPPtr();
PPtr m_DefaultMaterial = reader.ReadPPtr();
int m_CharacterRects_size = reader.ReadInt32();
for (int i = 0; i < m_CharacterRects_size; i++)
@@ -93,7 +93,7 @@ namespace AssetStudio
}
}
PPtr m_Texture = sourceFile.ReadPPtr();
PPtr m_Texture = reader.ReadPPtr();
int m_KerningValues_size = reader.ReadInt32();
for (int i = 0; i < m_KerningValues_size; i++)

View File

@@ -16,30 +16,25 @@ namespace AssetStudio
public PPtr m_SkinnedMeshRenderer;
public PPtr m_Animator;
public GameObject(AssetPreloadData preloadData) : base(preloadData)
public GameObject(ObjectReader reader) : base(reader)
{
int m_Component_size = reader.ReadInt32();
m_Components = new List<PPtr>(m_Component_size);
for (int j = 0; j < m_Component_size; j++)
{
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5)//5.5.0 and up
if ((version[0] == 5 && version[1] >= 5) || version[0] > 5)//5.5.0 and up
{
m_Components.Add(sourceFile.ReadPPtr());
m_Components.Add(reader.ReadPPtr());
}
else
{
int first = reader.ReadInt32();
m_Components.Add(sourceFile.ReadPPtr());
m_Components.Add(reader.ReadPPtr());
}
}
var m_Layer = reader.ReadInt32();
m_Name = reader.ReadAlignedString();
if (m_Name == "")
{
m_Name = "GameObject #" + preloadData.uniqueID;
}
}
}
}

View File

@@ -34,11 +34,11 @@ namespace AssetStudio
public strFloatPair[] m_Floats;
public strColorPair[] m_Colors;
public Material(AssetPreloadData preloadData) : base(preloadData)
public Material(ObjectReader reader) : base(reader)
{
m_Shader = sourceFile.ReadPPtr();
m_Shader = reader.ReadPPtr();
if (sourceFile.version[0] == 4 && (sourceFile.version[1] >= 2 || (sourceFile.version[1] == 1 && sourceFile.buildType[0] != "a")))
if (version[0] == 4 && (version[1] >= 2 || (version[1] == 1 && buildType[0] != "a")))
{
m_ShaderKeywords = new string[reader.ReadInt32()];
for (int i = 0; i < m_ShaderKeywords.Length; i++)
@@ -46,11 +46,11 @@ namespace AssetStudio
m_ShaderKeywords[i] = reader.ReadAlignedString();
}
}
else if (sourceFile.version[0] >= 5)//5.0 and up
else if (version[0] >= 5)//5.0 and up
{
m_ShaderKeywords = new[] { reader.ReadAlignedString() };
uint m_LightmapFlags = reader.ReadUInt32();
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 6 || sourceFile.version[0] > 5)//5.6.0 and up
if (version[0] == 5 && version[1] >= 6 || version[0] > 5)//5.6.0 and up
{
var m_EnableInstancingVariants = reader.ReadBoolean();
//var m_DoubleSidedGI = a_Stream.ReadBoolean();//2017.x
@@ -58,9 +58,9 @@ namespace AssetStudio
}
}
if (sourceFile.version[0] > 4 || sourceFile.version[0] == 4 && sourceFile.version[1] >= 3) { m_CustomRenderQueue = reader.ReadInt32(); }
if (version[0] > 4 || version[0] == 4 && version[1] >= 3) { m_CustomRenderQueue = reader.ReadInt32(); }
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 1 || sourceFile.version[0] > 5)//5.1 and up
if (version[0] == 5 && version[1] >= 1 || version[0] > 5)//5.1 and up
{
string[][] stringTagMap = new string[reader.ReadInt32()][];
for (int i = 0; i < stringTagMap.Length; i++)
@@ -69,7 +69,7 @@ namespace AssetStudio
}
}
//disabledShaderPasses
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 6) || sourceFile.version[0] > 5)//5.6.0 and up
if ((version[0] == 5 && version[1] >= 6) || version[0] > 5)//5.6.0 and up
{
var size = reader.ReadInt32();
for (int i = 0; i < size; i++)
@@ -84,7 +84,7 @@ namespace AssetStudio
TexEnv m_TexEnv = new TexEnv()
{
name = reader.ReadAlignedString(),
m_Texture = sourceFile.ReadPPtr(),
m_Texture = reader.ReadPPtr(),
m_Scale = new[] { reader.ReadSingle(), reader.ReadSingle() },
m_Offset = new[] { reader.ReadSingle(), reader.ReadSingle() }
};

View File

@@ -71,7 +71,7 @@ namespace AssetStudio
public Vector3 tangent { get; set; }
public uint index { get; set; }
public BlendShapeVertex(EndianBinaryReader reader)
public BlendShapeVertex(ObjectReader reader)
{
vertex = reader.ReadVector3();
normal = reader.ReadVector3();
@@ -87,7 +87,7 @@ namespace AssetStudio
public bool hasNormals { get; set; }
public bool hasTangents { get; set; }
public MeshBlendShape(EndianBinaryReader reader)
public MeshBlendShape(ObjectReader reader)
{
firstVertex = reader.ReadUInt32();
vertexCount = reader.ReadUInt32();
@@ -104,7 +104,7 @@ namespace AssetStudio
public int frameIndex { get; set; }
public int frameCount { get; set; }
public MeshBlendShapeChannel(EndianBinaryReader reader)
public MeshBlendShapeChannel(ObjectReader reader)
{
name = reader.ReadAlignedString();
nameHash = reader.ReadUInt32();
@@ -118,7 +118,7 @@ namespace AssetStudio
public List<MeshBlendShapeChannel> channels { get; set; }
public List<float> fullWeights { get; set; }
public BlendShapeData(EndianBinaryReader reader)
public BlendShapeData(ObjectReader reader)
{
int numVerts = reader.ReadInt32();
vertices = new List<BlendShapeVertex>(numVerts);
@@ -150,10 +150,13 @@ namespace AssetStudio
}
}
private float BytesToFloat(byte[] inputBytes)
private float BytesToFloat(byte[] inputBytes, EndianType endian)
{
float result = 0;
if (reader.endian == EndianType.BigEndian) { Array.Reverse(inputBytes); }
if (endian == EndianType.BigEndian)
{
Array.Reverse(inputBytes);
}
switch (inputBytes.Length)
{
@@ -236,7 +239,7 @@ namespace AssetStudio
}
}
public Mesh(AssetPreloadData preloadData) : base(preloadData)
public Mesh(ObjectReader reader) : base(reader)
{
bool m_Use16BitIndices = true; //3.5.0 and newer always uses 16bit indices
uint m_MeshCompression = 0;
@@ -292,7 +295,7 @@ namespace AssetStudio
#endregion
#region BlendShapeData for 4.1.0 to 4.2.x, excluding 4.1.0 alpha
if (version[0] == 4 && ((version[1] == 1 && preloadData.sourceFile.buildType[0] != "a") || (version[1] > 1 && version[1] <= 2)))
if (version[0] == 4 && ((version[1] == 1 && buildType[0] != "a") || (version[1] > 1 && version[1] <= 2)))
{
int m_Shapes_size = reader.ReadInt32();
if (m_Shapes_size > 0)
@@ -348,7 +351,7 @@ namespace AssetStudio
bool m_IsReadable = reader.ReadBoolean();
bool m_KeepVertices = reader.ReadBoolean();
bool m_KeepIndices = reader.ReadBoolean();
if (preloadData.HasStructMember("m_UsedForStaticMeshColliderOnly"))
if (reader.HasStructMember("m_UsedForStaticMeshColliderOnly"))
{
var m_UsedForStaticMeshColliderOnly = reader.ReadBoolean();
}
@@ -356,7 +359,7 @@ namespace AssetStudio
reader.AlignStream(4);
//This is a bug fixed in 2017.3.1p1 and later versions
if ((version[0] > 2017 || (version[0] == 2017 && version[1] >= 4)) || //2017.4
((version[0] == 2017 && version[1] == 3 && version[2] == 1) && preloadData.sourceFile.buildType[0] == "p") || //fixed after 2017.3.1px
((version[0] == 2017 && version[1] == 3 && version[2] == 1) && buildType[0] == "p") || //fixed after 2017.3.1px
((version[0] == 2017 && version[1] == 3) && m_MeshCompression == 0))//2017.3.xfx with no compression
{
var m_IndexFormat = reader.ReadInt32();
@@ -594,7 +597,7 @@ namespace AssetStudio
}
}
if (preloadData.sourceFile.m_TargetPlatform == BuildTarget.XBOX360 && componentByteSize > 1) //swap bytes for Xbox
if (platform == BuildTarget.XBOX360 && componentByteSize > 1) //swap bytes for Xbox
{
for (var i = 0; i < componentBytes.Length / componentByteSize; i++)
{
@@ -715,7 +718,7 @@ namespace AssetStudio
}
}
if (preloadData.sourceFile.m_TargetPlatform == BuildTarget.XBOX360 && componentByteSize > 1) //swap bytes for Xbox
if (platform == BuildTarget.XBOX360 && componentByteSize > 1) //swap bytes for Xbox
{
for (var i = 0; i < componentBytes.Length / componentByteSize; i++)
{
@@ -818,7 +821,7 @@ namespace AssetStudio
{
int m_DataSizeOffset = vertexOffset + componentByteSize * d;
Buffer.BlockCopy(m_DataSize, m_DataSizeOffset, componentBytes, 0, componentByteSize);
componentsArray[v * m_Channel.dimension + d] = BytesToFloat(componentBytes);
componentsArray[v * m_Channel.dimension + d] = BytesToFloat(componentBytes, reader.endian);
}
}

View File

@@ -10,9 +10,9 @@ namespace AssetStudio
public long preloadIndex;
public PPtr m_Mesh;
public MeshFilter(AssetPreloadData preloadData) : base(preloadData)
public MeshFilter(ObjectReader reader) : base(reader)
{
m_Mesh = sourceFile.ReadPPtr();
m_Mesh = reader.ReadPPtr();
}
}
}

View File

@@ -7,7 +7,7 @@ namespace AssetStudio
{
public sealed class MeshRenderer : Renderer
{
public MeshRenderer(AssetPreloadData preloadData) : base(preloadData)
public MeshRenderer(ObjectReader reader) : base(reader)
{
}

View File

@@ -10,9 +10,9 @@ namespace AssetStudio
public PPtr m_Script;
public string m_Name;
public MonoBehaviour(AssetPreloadData preloadData) : base(preloadData)
public MonoBehaviour(ObjectReader reader) : base(reader)
{
m_Script = sourceFile.ReadPPtr();
m_Script = reader.ReadPPtr();
m_Name = reader.ReadAlignedString();
}
}

View File

@@ -11,7 +11,7 @@ namespace AssetStudio
public string m_Namespace = string.Empty;
public string m_AssemblyName;
public MonoScript(AssetPreloadData preloadData) : base(preloadData)
public MonoScript(ObjectReader reader) : base(reader)
{
if (version[0] > 3 || (version[0] == 3 && version[1] >= 4)) //3.4 and up
{

View File

@@ -9,12 +9,12 @@ namespace AssetStudio
{
public byte[] m_MovieData;
public MovieTexture(AssetPreloadData preloadData) : base(preloadData)
public MovieTexture(ObjectReader reader) : base(reader)
{
var m_Loop = reader.ReadBoolean();
reader.AlignStream(4);
//PPtr<AudioClip>
sourceFile.ReadPPtr();
reader.ReadPPtr();
m_MovieData = reader.ReadBytes(reader.ReadInt32());
}
}

View File

@@ -9,7 +9,7 @@ namespace AssetStudio
{
public string m_Name;
public NamedObject(AssetPreloadData preloadData) : base(preloadData)
public NamedObject(ObjectReader reader) : base(reader)
{
m_Name = reader.ReadAlignedString();
}

View File

@@ -7,21 +7,20 @@ namespace AssetStudio
{
public abstract class Object
{
public AssetPreloadData preloadData;
public AssetsFile sourceFile;
protected EndianBinaryReader reader;
protected AssetsFile sourceFile;
public ObjectReader reader;
public int[] version;
protected string[] buildType;
protected BuildTarget platform;
public BuildTarget platform;
protected Object(AssetPreloadData preloadData)
protected Object(ObjectReader reader)
{
this.preloadData = preloadData;
sourceFile = preloadData.sourceFile;
reader = preloadData.InitReader();
version = sourceFile.version;
buildType = sourceFile.buildType;
platform = sourceFile.m_TargetPlatform;
this.reader = reader;
reader.Reset();
sourceFile = reader.assetsFile;
version = reader.version;
buildType = reader.buildType;
platform = reader.platform;
if (platform == BuildTarget.NoTarget)
{

View File

@@ -10,7 +10,7 @@ namespace AssetStudio
public string companyName;
public string productName;
public PlayerSettings(AssetPreloadData preloadData) : base(preloadData)
public PlayerSettings(ObjectReader reader) : base(reader)
{
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4)) //5.4.0 nad up
{

View File

@@ -7,7 +7,7 @@ namespace AssetStudio
{
public sealed class RectTransform : Transform
{
public RectTransform(AssetPreloadData preloadData) : base(preloadData)
public RectTransform(ObjectReader reader) : base(reader)
{
}
}

View File

@@ -17,7 +17,7 @@ namespace AssetStudio
public StaticBatchInfo m_StaticBatchInfo;
public uint[] m_SubsetIndices;
protected Renderer(AssetPreloadData preloadData) : base(preloadData)
protected Renderer(ObjectReader reader) : base(reader)
{
if (version[0] < 5)
{
@@ -54,7 +54,7 @@ namespace AssetStudio
m_Materials = new PPtr[reader.ReadInt32()];
for (int m = 0; m < m_Materials.Length; m++)
{
m_Materials[m] = sourceFile.ReadPPtr();
m_Materials[m] = reader.ReadPPtr();
}
if (version[0] < 3)
@@ -63,7 +63,7 @@ namespace AssetStudio
}
else
{
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5)//5.5.0 and up
if ((version[0] == 5 && version[1] >= 5) || version[0] > 5)//5.5.0 and up
{
m_StaticBatchInfo = new StaticBatchInfo
{
@@ -77,12 +77,12 @@ namespace AssetStudio
m_SubsetIndices = reader.ReadUInt32Array(numSubsetIndices);
}
var m_StaticBatchRoot = sourceFile.ReadPPtr();
var m_StaticBatchRoot = reader.ReadPPtr();
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 4) || sourceFile.version[0] > 5)//5.4.0 and up
if ((version[0] == 5 && version[1] >= 4) || version[0] > 5)//5.4.0 and up
{
var m_ProbeAnchor = sourceFile.ReadPPtr();
var m_LightProbeVolumeOverride = sourceFile.ReadPPtr();
var m_ProbeAnchor = reader.ReadPPtr();
var m_LightProbeVolumeOverride = reader.ReadPPtr();
}
else if (version[0] >= 4 || (version[0] == 3 && version[1] >= 5))//3.5 - 5.3
{
@@ -92,7 +92,7 @@ namespace AssetStudio
{
int m_ReflectionProbeUsage = reader.ReadInt32();
}
var m_LightProbeAnchor = sourceFile.ReadPPtr();
var m_LightProbeAnchor = reader.ReadPPtr();
}
if (version[0] >= 5 || (version[0] == 4 && version[1] >= 3))//4.3 and up

View File

@@ -12,17 +12,17 @@ namespace AssetStudio
{
public byte[] m_Script;
public Shader(AssetPreloadData preloadData) : base(preloadData)
public Shader(ObjectReader reader) : base(reader)
{
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 5 || sourceFile.version[0] > 5) //5.5.0 and up
if (version[0] == 5 && version[1] >= 5 || version[0] > 5) //5.5.0 and up
{
var str = preloadData.Dump();
var str = reader.Dump();
m_Script = Encoding.UTF8.GetBytes(str ?? "Serialized Shader can't be read");
}
else
{
m_Script = reader.ReadBytes(reader.ReadInt32());
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 3) //5.3 - 5.4
if (version[0] == 5 && version[1] >= 3) //5.3 - 5.4
{
reader.AlignStream(4);
var m_PathName = reader.ReadAlignedString();

View File

@@ -11,7 +11,7 @@ namespace AssetStudio
public PPtr[] m_Bones;
public List<float> m_BlendShapeWeights;
public SkinnedMeshRenderer(AssetPreloadData preloadData) : base(preloadData)
public SkinnedMeshRenderer(ObjectReader reader) : base(reader)
{
int m_Quality = reader.ReadInt32();
var m_UpdateWhenOffscreen = reader.ReadBoolean();
@@ -20,15 +20,15 @@ namespace AssetStudio
if (version[0] == 2 && version[1] < 6)//2.6 down
{
var m_DisableAnimationWhenOffscreen = sourceFile.ReadPPtr();
var m_DisableAnimationWhenOffscreen = reader.ReadPPtr();
}
m_Mesh = sourceFile.ReadPPtr();
m_Mesh = reader.ReadPPtr();
m_Bones = new PPtr[reader.ReadInt32()];
for (int b = 0; b < m_Bones.Length; b++)
{
m_Bones[b] = sourceFile.ReadPPtr();
m_Bones[b] = reader.ReadPPtr();
}
if (version[0] < 3)

View File

@@ -17,7 +17,7 @@ namespace AssetStudio
public RectangleF textureRect;
public PointF[][] m_PhysicsShape;
public Sprite(AssetPreloadData preloadData) : base(preloadData)
public Sprite(ObjectReader reader) : base(reader)
{
//Rectf m_Rect
m_Rect = new RectangleF(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
@@ -58,16 +58,16 @@ namespace AssetStudio
}
//PPtr<SpriteAtlas> m_SpriteAtlas
m_SpriteAtlas = sourceFile.ReadPPtr();
m_SpriteAtlas = reader.ReadPPtr();
}
//SpriteRenderData m_RD
// PPtr<Texture2D> texture
texture = sourceFile.ReadPPtr();
texture = reader.ReadPPtr();
// PPtr<Texture2D> alphaTexture
if (version[0] >= 5) //5.0 and up
{
var alphaTexture = sourceFile.ReadPPtr();
var alphaTexture = reader.ReadPPtr();
}
if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up

View File

@@ -13,14 +13,14 @@ namespace AssetStudio
public List<Guid> guids = new List<Guid>();
public SpriteAtlas(AssetPreloadData preloadData) : base(preloadData)
public SpriteAtlas(ObjectReader reader) : base(reader)
{
//vector m_PackedSprites
var size = reader.ReadInt32();
for (int i = 0; i < size; i++)
{
//PPtr<Sprite> data
sourceFile.ReadPPtr();
reader.ReadPPtr();
}
//vector m_PackedSpriteNamesToIndex
size = reader.ReadInt32();
@@ -37,14 +37,14 @@ namespace AssetStudio
var second = reader.ReadInt64();
//SpriteAtlasData second
// PPtr<Texture2D> texture
textures.Add(sourceFile.ReadPPtr());
textures.Add(reader.ReadPPtr());
// PPtr<Texture2D> alphaTexture
var alphaTexture = sourceFile.ReadPPtr();
var alphaTexture = reader.ReadPPtr();
// Rectf textureRect
textureRects.Add(new RectangleF(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()));
// Vector2f textureRectOffset
reader.Position += 8;
if (sourceFile.version[0] > 2017 || (sourceFile.version[0] == 2017 && sourceFile.version[1] >= 2))//2017.2 and up
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2))//2017.2 and up
{
// Vector2f atlasRectOffset
reader.Position += 8;

View File

@@ -10,7 +10,7 @@ namespace AssetStudio
{
public byte[] m_Script;
public TextAsset(AssetPreloadData preloadData) : base(preloadData)
public TextAsset(ObjectReader reader) : base(reader)
{
m_Script = reader.ReadBytes(reader.ReadInt32());
}

View File

@@ -7,7 +7,7 @@ namespace AssetStudio
{
public abstract class Texture : NamedObject
{
protected Texture(AssetPreloadData preloadData) : base(preloadData)
protected Texture(ObjectReader reader) : base(reader)
{
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3)) //2017.3 and up
{

View File

@@ -34,7 +34,7 @@ namespace AssetStudio
public uint size;
public string path;
public Texture2D(AssetPreloadData preloadData, bool readData) : base(preloadData)
public Texture2D(ObjectReader reader, bool readData) : base(reader)
{
m_Width = reader.ReadInt32();
m_Height = reader.ReadInt32();
@@ -58,11 +58,11 @@ namespace AssetStudio
{
var m_StreamingMipmapsPriority = reader.ReadInt32();
}
else if (preloadData.HasStructMember("m_StreamingMipmapsPriority")) //will fix in some patch version bundle
else if (reader.HasStructMember("m_StreamingMipmapsPriority")) //will fix in some patch version bundle
{
var m_StreamingMipmapsPriority = reader.ReadInt32();
}
if (preloadData.HasStructMember("m_StreamingGroupID")) //What the hell is this?
if (reader.HasStructMember("m_StreamingGroupID")) //What the hell is this?
{
var m_StreamingGroupID = reader.ReadUInt32();
}

View File

@@ -14,7 +14,7 @@ namespace AssetStudio
public List<PPtr> m_Children;
public PPtr m_Father;
public Transform(AssetPreloadData preloadData) : base(preloadData)
public Transform(ObjectReader reader) : base(reader)
{
m_LocalRotation = new[] { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() };
m_LocalPosition = new[] { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() };
@@ -23,9 +23,9 @@ namespace AssetStudio
m_Children = new List<PPtr>(m_ChildrenCount);
for (int j = 0; j < m_ChildrenCount; j++)
{
m_Children.Add(sourceFile.ReadPPtr());
m_Children.Add(reader.ReadPPtr());
}
m_Father = sourceFile.ReadPPtr();
m_Father = reader.ReadPPtr();
}
}
}

View File

@@ -13,14 +13,14 @@ namespace AssetStudio
public string m_Source;
public ulong m_Size;
public VideoClip(AssetPreloadData preloadData, bool readData) : base(preloadData)
public VideoClip(ObjectReader reader, bool readData) : base(reader)
{
m_OriginalPath = reader.ReadAlignedString();
var m_ProxyWidth = reader.ReadUInt32();
var m_ProxyHeight = reader.ReadUInt32();
var Width = reader.ReadUInt32();
var Height = reader.ReadUInt32();
if (sourceFile.version[0] >= 2017)//2017.x and up
if (version[0] >= 2017)//2017.x and up
{
var m_PixelAspecRatioNum = reader.ReadUInt32();
var m_PixelAspecRatioDen = reader.ReadUInt32();