add jump to scene hierarchy
some improvements
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@@ -52,7 +52,6 @@ namespace AssetStudio
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this->boneSize = boneSize;
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cDest = NULL;
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cFormat = NULL;
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pSdkManager = NULL;
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pScene = NULL;
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pExporter = NULL;
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@@ -166,10 +165,6 @@ namespace AssetStudio
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{
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pSdkManager->Destroy();
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}
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if (cFormat != NULL)
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{
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Marshal::FreeHGlobal((IntPtr)cFormat);
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}
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if (cDest != NULL)
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{
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Marshal::FreeHGlobal((IntPtr)cDest);
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