Fixed #177
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@@ -178,8 +178,6 @@ namespace AssetStudio
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public Vector3 tangent { get; set; }
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public uint index { get; set; }
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public BlendShapeVertex() { }
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public BlendShapeVertex(EndianBinaryReader reader)
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{
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vertex = reader.ReadVector3();
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@@ -196,15 +194,13 @@ namespace AssetStudio
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public bool hasNormals { get; set; }
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public bool hasTangents { get; set; }
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public MeshBlendShape() { }
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public MeshBlendShape(EndianBinaryReader reader)
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{
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firstVertex = reader.ReadUInt32();
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vertexCount = reader.ReadUInt32();
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hasNormals = reader.ReadBoolean();
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hasTangents = reader.ReadBoolean();
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reader.ReadBytes(2);
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reader.AlignStream(4);
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}
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}
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@@ -215,11 +211,9 @@ namespace AssetStudio
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public int frameIndex { get; set; }
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public int frameCount { get; set; }
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public MeshBlendShapeChannel() { }
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public MeshBlendShapeChannel(EndianBinaryReader reader)
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{
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name = reader.ReadStringToNull();
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name = reader.ReadAlignedString();
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nameHash = reader.ReadUInt32();
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frameIndex = reader.ReadInt32();
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frameCount = reader.ReadInt32();
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