Fixed bundle reading for Unity 5.3+ bundles with LZMA
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@@ -173,7 +173,7 @@ namespace Unity_Studio
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var uncompressedBytes = new byte[uncompressedSize];
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using (var mstream = new MemoryStream(compressedBytes))
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{
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var decoder = SevenZip.Compression.LZMA.SevenZipHelper.StreamDecompress(mstream);
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var decoder = SevenZip.Compression.LZMA.SevenZipHelper.StreamDecompress(mstream, uncompressedSize);
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decoder.Read(uncompressedBytes, 0, uncompressedSize);
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decoder.Dispose();
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}
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