support 2018.1.0
some improvements
This commit is contained in:
@@ -14,13 +14,23 @@ namespace AssetStudio
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public T value { get; set; }
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public T inSlope { get; set; }
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public T outSlope { get; set; }
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public int weightedMode { get; set; }
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public T inWeight { get; set; }
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public T outWeight { get; set; }
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public Keyframe(EndianBinaryReader reader, Func<T> readerFunc)
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public Keyframe(EndianBinaryReader reader, Func<T> readerFunc, int[] version)
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{
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time = reader.ReadSingle();
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value = readerFunc();
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inSlope = readerFunc();
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outSlope = readerFunc();
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if (version[0] >= 2018)
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{
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weightedMode = reader.ReadInt32();
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inWeight = readerFunc();
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outWeight = readerFunc();
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}
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}
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}
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@@ -37,7 +47,7 @@ namespace AssetStudio
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m_Curve = new List<Keyframe<T>>(numCurves);
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for (int i = 0; i < numCurves; i++)
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{
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m_Curve.Add(new Keyframe<T>(reader, readerFunc));
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m_Curve.Add(new Keyframe<T>(reader, readerFunc, version));
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}
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m_PreInfinity = reader.ReadInt32();
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@@ -162,7 +172,7 @@ namespace AssetStudio
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public FloatCurve(AssetPreloadData preloadData)
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{
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var reader = preloadData.sourceFile.assetsFileReader;
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var reader = preloadData.sourceFile.reader;
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curve = new AnimationCurve<float>(reader, reader.ReadSingle, preloadData.sourceFile.version);
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attribute = reader.ReadAlignedString();
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path = reader.ReadAlignedString();
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@@ -179,7 +189,7 @@ namespace AssetStudio
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public PPtrKeyframe(AssetPreloadData preloadData)
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{
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var reader = preloadData.sourceFile.assetsFileReader;
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var reader = preloadData.sourceFile.reader;
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time = reader.ReadSingle();
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value = preloadData.sourceFile.ReadPPtr();
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}
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@@ -196,7 +206,7 @@ namespace AssetStudio
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public PPtrCurve(AssetPreloadData preloadData)
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{
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var reader = preloadData.sourceFile.assetsFileReader;
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var reader = preloadData.sourceFile.reader;
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int numCurves = reader.ReadInt32();
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curve = new List<PPtrKeyframe>(numCurves);
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@@ -576,7 +586,7 @@ namespace AssetStudio
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public GenericBinding(AssetPreloadData preloadData)
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{
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var reader = preloadData.sourceFile.assetsFileReader;
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var reader = preloadData.sourceFile.reader;
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var version = preloadData.sourceFile.version;
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path = reader.ReadUInt32();
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attribute = reader.ReadUInt32();
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@@ -602,7 +612,7 @@ namespace AssetStudio
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public AnimationClipBindingConstant(AssetPreloadData preloadData)
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{
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var reader = preloadData.sourceFile.assetsFileReader;
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var reader = preloadData.sourceFile.reader;
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int numBindings = reader.ReadInt32();
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genericBindings = new List<GenericBinding>(numBindings);
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for (int i = 0; i < numBindings; i++)
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@@ -49,7 +49,7 @@ namespace AssetStudio
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m_Type = (AudioType)reader.ReadInt32();
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m_3D = reader.ReadBoolean();
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m_UseHardware = reader.ReadBoolean();
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reader.Position += 2; //4 byte alignment
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reader.AlignStream(4);
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if (sourceFile.version[0] >= 4 || (sourceFile.version[0] == 3 && sourceFile.version[1] >= 2)) //3.2.0 to 5
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{
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@@ -76,12 +76,12 @@ namespace AssetStudio
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m_BitsPerSample = reader.ReadInt32();
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m_Length = reader.ReadSingle();
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m_IsTrackerFormat = reader.ReadBoolean();
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reader.Position += 3;
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reader.AlignStream(4);
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m_SubsoundIndex = reader.ReadInt32();
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m_PreloadAudioData = reader.ReadBoolean();
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m_LoadInBackground = reader.ReadBoolean();
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m_Legacy3D = reader.ReadBoolean();
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reader.Position += 1;
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reader.AlignStream(4);
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m_3D = m_Legacy3D;
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m_Source = reader.ReadAlignedString();
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@@ -13,13 +13,14 @@ namespace AssetStudio
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public UFont(AssetPreloadData preloadData, bool readSwitch)
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{
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var sourceFile = preloadData.sourceFile;
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var version = sourceFile.version;
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var reader = preloadData.InitReader();
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m_Name = reader.ReadAlignedString();
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if (readSwitch)
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{
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if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5)
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if ((version[0] == 5 && version[1] >= 5) || version[0] > 5)//5.5 and up
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{
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var m_LineSpacing = reader.ReadSingle();
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var m_DefaultMaterial = sourceFile.ReadPPtr();
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@@ -33,48 +34,33 @@ namespace AssetStudio
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int m_CharacterRects_size = reader.ReadInt32();
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for (int i = 0; i < m_CharacterRects_size; i++)
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{
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int index = reader.ReadInt32();
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//Rectf uv
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float uvx = reader.ReadSingle();
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float uvy = reader.ReadSingle();
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float uvwidth = reader.ReadSingle();
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float uvheight = reader.ReadSingle();
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//Rectf vert
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float vertx = reader.ReadSingle();
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float verty = reader.ReadSingle();
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float vertwidth = reader.ReadSingle();
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float vertheight = reader.ReadSingle();
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float width = reader.ReadSingle();
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if (sourceFile.version[0] >= 4)
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{
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bool flipped = reader.ReadBoolean();
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reader.Position += 3;
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}
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reader.Position += 44;//CharacterInfo data 41
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}
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int m_KerningValues_size = reader.ReadInt32();
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for (int i = 0; i < m_KerningValues_size; i++)
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{
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int pairfirst = reader.ReadInt16();
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int pairsecond = reader.ReadInt16();
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float second = reader.ReadSingle();
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reader.Position += 8;
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}
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var m_PixelScale = reader.ReadSingle();
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int m_FontData_size = reader.ReadInt32();
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if (m_FontData_size > 0)
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{
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m_FontData = reader.ReadBytes(m_FontData_size);
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if (m_FontData[0] == 79 && m_FontData[1] == 84 && m_FontData[2] == 84 && m_FontData[3] == 79)
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{ preloadData.extension = ".otf"; }
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else { preloadData.extension = ".ttf"; }
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{
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preloadData.extension = ".otf";
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}
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else
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{
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preloadData.extension = ".ttf";
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}
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}
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}
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else
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{
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int m_AsciiStartOffset = reader.ReadInt32();
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if (sourceFile.version[0] <= 3)
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if (version[0] <= 3)
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{
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int m_FontCountX = reader.ReadInt32();
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int m_FontCountY = reader.ReadInt32();
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@@ -83,7 +69,7 @@ namespace AssetStudio
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float m_Kerning = reader.ReadSingle();
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float m_LineSpacing = reader.ReadSingle();
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if (sourceFile.version[0] <= 3)
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if (version[0] <= 3)
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{
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int m_PerCharacterKerning_size = reader.ReadInt32();
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for (int i = 0; i < m_PerCharacterKerning_size; i++)
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@@ -117,10 +103,10 @@ namespace AssetStudio
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float vertheight = reader.ReadSingle();
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float width = reader.ReadSingle();
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if (sourceFile.version[0] >= 4)
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if (version[0] >= 4)
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{
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bool flipped = reader.ReadBoolean();
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reader.Position += 3;
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var flipped = reader.ReadBoolean();
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reader.AlignStream(4);
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}
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}
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@@ -134,10 +120,10 @@ namespace AssetStudio
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float second = reader.ReadSingle();
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}
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if (sourceFile.version[0] <= 3)
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if (version[0] <= 3)
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{
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bool m_GridFont = reader.ReadBoolean();
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reader.Position += 3; //4 byte alignment
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var m_GridFont = reader.ReadBoolean();
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reader.AlignStream(4);
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}
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else { float m_PixelScale = reader.ReadSingle(); }
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@@ -147,30 +133,13 @@ namespace AssetStudio
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m_FontData = reader.ReadBytes(m_FontData_size);
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if (m_FontData[0] == 79 && m_FontData[1] == 84 && m_FontData[2] == 84 && m_FontData[3] == 79)
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{ preloadData.extension = ".otf"; }
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else { preloadData.extension = ".ttf"; }
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}
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float m_FontSize = reader.ReadSingle();//problem here in minifootball
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float m_Ascent = reader.ReadSingle();
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uint m_DefaultStyle = reader.ReadUInt32();
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int m_FontNames = reader.ReadInt32();
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for (int i = 0; i < m_FontNames; i++)
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{
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string m_FontName = reader.ReadAlignedString();
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}
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if (sourceFile.version[0] >= 4)
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{
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int m_FallbackFonts = reader.ReadInt32();
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for (int i = 0; i < m_FallbackFonts; i++)
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{
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PPtr m_FallbackFont = sourceFile.ReadPPtr();
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preloadData.extension = ".otf";
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}
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else
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{
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preloadData.extension = ".ttf";
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}
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int m_FontRenderingMode = reader.ReadInt32();
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}
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}
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}
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@@ -670,7 +670,11 @@ namespace AssetStudio
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}
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}
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BitArray m_CurrentChannels = new BitArray(new int[1] { reader.ReadInt32() });
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if (version[0] < 2018)//2018 down
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{
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var m_CurrentChannels = reader.ReadInt32();
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}
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m_VertexCount = reader.ReadInt32();
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//int singleStreamStride = 0;//used tor version 5
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int streamCount = 0;
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@@ -730,46 +734,50 @@ namespace AssetStudio
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}
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#endregion
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//actual Vertex Buffer
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byte[] m_DataSize = new byte[reader.ReadInt32()];
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reader.Read(m_DataSize, 0, m_DataSize.Length);
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if (version[0] >= 5) //create streams
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if (version[0] >= 5) //ComputeCompressedStreams
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{
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m_Streams = new StreamInfo[streamCount];
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for (int s = 0; s < streamCount; s++)
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int maxStream = 0;
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foreach (var m_Channel in m_Channels)
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{
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m_Streams[s] = new StreamInfo();
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m_Streams[s].channelMask = new BitArray(new int[1] { 0 });
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m_Streams[s].offset = 0;
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m_Streams[s].stride = 0;
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foreach (var m_Channel in m_Channels)
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if (m_Channel.stream > maxStream)
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{
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if (m_Channel.stream == s) { m_Streams[s].stride += m_Channel.dimension * (4 / (int)Math.Pow(2, m_Channel.format)); }
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}
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if (s > 0)
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{
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m_Streams[s].offset = m_Streams[s - 1].offset + m_Streams[s - 1].stride * m_VertexCount;
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//sometimes there are 8 bytes between streams
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//this is NOT an alignment, even if sometimes it may seem so
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if (streamCount == 2) { m_Streams[s].offset = m_DataSize.Length - m_Streams[s].stride * m_VertexCount; }
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else
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{
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m_VertexCount = 0;
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return;
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}
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/*var absoluteOffset = a_Stream.Position + 4 + m_Streams[s].offset;
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if ((absoluteOffset % m_Streams[s].stride) != 0)
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{
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m_Streams[s].offset += m_Streams[s].stride - (int)(absoluteOffset % m_Streams[s].stride);
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}*/
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maxStream = m_Channel.stream;
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}
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}
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var streamList = new List<StreamInfo>(maxStream + 1);
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uint offset = 0;
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for (int str = 0; str <= maxStream; str++)
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{
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uint chnMask = 0;
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byte stride = 0;
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for (int chn = 0; chn < m_Channels.Length; chn++)
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{
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if (m_Channels[chn].dimension > 0 && m_Channels[chn].stream == str)
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{
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chnMask |= 1u << chn;
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stride += (byte)(m_Channels[chn].dimension * (m_Channels[chn].format == 0 ? 4 : 1));
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}
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}
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var streamInfo = new StreamInfo
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{
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channelMask = new BitArray(new[] { (int)chnMask }),
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offset = (int)offset,
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stride = stride,
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dividerOp = 0,
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frequency = 0
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};
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streamList.Add(streamInfo);
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offset += (uint)m_VertexCount * stride + (((uint)m_VertexCount & 1) != 0 ? (uint)8 : 0);
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}
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m_Streams = streamList.ToArray();
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}
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//actual Vertex Buffer
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var m_DataSize = new byte[reader.ReadInt32()];
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reader.Read(m_DataSize, 0, m_DataSize.Length);
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#endregion
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#region compute FvF
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@@ -790,11 +798,13 @@ namespace AssetStudio
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for (int b = 0; b < 8; b++)
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{
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//in the future, try to use only m_CurrentChannels
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if ((version[0] < 5 && m_Stream.channelMask.Get(b)) || (version[0] >= 5 && m_CurrentChannels.Get(b)))
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if (m_Stream.channelMask.Get(b))
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{
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// in version 4.x the colors channel has 1 dimension, as in 1 color with 4 components
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if (b == 2 && m_Channel.format == 2) { m_Channel.dimension = 4; }
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if (b == 2 && m_Channel.format == 2)
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{
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m_Channel.dimension = 4;
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}
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componentByteSize = 4 / (int)Math.Pow(2, m_Channel.format);
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@@ -834,7 +844,7 @@ namespace AssetStudio
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case 3: m_UV1 = componentsArray; break;
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case 4: m_UV2 = componentsArray; break;
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case 5:
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if (version[0] == 5) { m_UV3 = componentsArray; }
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if (version[0] >= 5) { m_UV3 = componentsArray; }
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else { m_Tangents = componentsArray; }
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break;
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case 6: m_UV4 = componentsArray; break;
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@@ -842,10 +852,7 @@ namespace AssetStudio
|
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}
|
||||
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m_Stream.channelMask.Set(b, false);
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m_CurrentChannels.Set(b, false);
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componentBytes = null;
|
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componentsArray = null;
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break; //go to next channel
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break;
|
||||
}
|
||||
}
|
||||
}
|
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|
||||
@@ -8,11 +8,6 @@ namespace AssetStudio
|
||||
public class MeshRenderer
|
||||
{
|
||||
public PPtr m_GameObject;
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||||
public bool m_Enabled;
|
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public byte m_CastShadows; //bool prior to version 5
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public bool m_ReceiveShadows;
|
||||
public ushort m_LightmapIndex;
|
||||
public ushort m_LightmapIndexDynamic;
|
||||
public PPtr[] m_Materials;
|
||||
|
||||
protected MeshRenderer() { }
|
||||
@@ -20,38 +15,47 @@ namespace AssetStudio
|
||||
public MeshRenderer(AssetPreloadData preloadData)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var version = sourceFile.version;
|
||||
var reader = preloadData.InitReader();
|
||||
|
||||
m_GameObject = sourceFile.ReadPPtr();
|
||||
|
||||
if (sourceFile.version[0] < 5)
|
||||
if (version[0] < 5)
|
||||
{
|
||||
m_Enabled = reader.ReadBoolean();
|
||||
m_CastShadows = reader.ReadByte();
|
||||
m_ReceiveShadows = reader.ReadBoolean();
|
||||
m_LightmapIndex = reader.ReadByte();
|
||||
var m_Enabled = reader.ReadBoolean();
|
||||
var m_CastShadows = reader.ReadByte();
|
||||
var m_ReceiveShadows = reader.ReadBoolean();
|
||||
var m_LightmapIndex = reader.ReadByte();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Enabled = reader.ReadBoolean();
|
||||
var m_Enabled = reader.ReadBoolean();
|
||||
reader.AlignStream(4);
|
||||
m_CastShadows = reader.ReadByte();
|
||||
m_ReceiveShadows = reader.ReadBoolean();
|
||||
var m_CastShadows = reader.ReadByte();
|
||||
var m_ReceiveShadows = reader.ReadBoolean();
|
||||
reader.AlignStream(4);
|
||||
|
||||
m_LightmapIndex = reader.ReadUInt16();
|
||||
m_LightmapIndexDynamic = reader.ReadUInt16();
|
||||
if (version[0] >= 2018)//2018 and up
|
||||
{
|
||||
var m_RenderingLayerMask = reader.ReadUInt32();
|
||||
}
|
||||
var m_LightmapIndex = reader.ReadUInt16();
|
||||
var m_LightmapIndexDynamic = reader.ReadUInt16();
|
||||
}
|
||||
|
||||
if (sourceFile.version[0] >= 3) { reader.Position += 16; } //Vector4f m_LightmapTilingOffset
|
||||
if (sourceFile.version[0] >= 5) { reader.Position += 16; } //Vector4f m_LightmapTilingOffsetDynamic
|
||||
if (version[0] >= 3)
|
||||
{
|
||||
reader.Position += 16;//Vector4f m_LightmapTilingOffset
|
||||
}
|
||||
|
||||
if (version[0] >= 5)
|
||||
{
|
||||
reader.Position += 16;//Vector4f m_LightmapTilingOffsetDynamic
|
||||
}
|
||||
|
||||
m_Materials = new PPtr[reader.ReadInt32()];
|
||||
for (int m = 0; m < m_Materials.Length; m++)
|
||||
{
|
||||
m_Materials[m] = sourceFile.ReadPPtr();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,27 +26,50 @@ namespace AssetStudio
|
||||
}
|
||||
if (sourceFile.version[0] >= 3)
|
||||
{
|
||||
if (sourceFile.version[0] == 3 && sourceFile.version[1] < 2) { string AndroidLicensePublicKey = reader.ReadAlignedString(); }
|
||||
else { bool AndroidProfiler = reader.ReadBoolean(); reader.AlignStream(4); }
|
||||
if (sourceFile.version[0] == 3 && sourceFile.version[1] < 2)
|
||||
{
|
||||
string AndroidLicensePublicKey = reader.ReadAlignedString();
|
||||
}
|
||||
else
|
||||
{
|
||||
bool AndroidProfiler = reader.ReadBoolean(); reader.AlignStream(4);
|
||||
}
|
||||
|
||||
int defaultScreenOrientation = reader.ReadInt32();
|
||||
int targetDevice = reader.ReadInt32();
|
||||
|
||||
if (sourceFile.version[0] < 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] < 1))
|
||||
{ int targetGlesGraphics = reader.ReadInt32(); }
|
||||
{
|
||||
int targetGlesGraphics = reader.ReadInt32();
|
||||
}
|
||||
|
||||
if ((sourceFile.version[0] == 5 && sourceFile.version[1] < 1) || (sourceFile.version[0] == 4 && sourceFile.version[1] == 6 && sourceFile.version[2] >= 3))
|
||||
{ int targetIOSGraphics = reader.ReadInt32(); }
|
||||
{
|
||||
int targetIOSGraphics = reader.ReadInt32();
|
||||
}
|
||||
|
||||
if (sourceFile.version[0] >= 5 || sourceFile.version[0] == 5 && (sourceFile.version[1] > 2 || (sourceFile.version[1] == 2 && sourceFile.version[2] >= 1)))
|
||||
{ bool useOnDemandResources = reader.ReadBoolean(); reader.AlignStream(4); }
|
||||
{
|
||||
bool useOnDemandResources = reader.ReadBoolean(); reader.AlignStream(4);
|
||||
}
|
||||
|
||||
if (sourceFile.version[0] < 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] < 3))
|
||||
{ int targetResolution = reader.ReadInt32(); }
|
||||
{
|
||||
int targetResolution = reader.ReadInt32();
|
||||
}
|
||||
|
||||
if (sourceFile.version[0] == 3 && sourceFile.version[1] <= 1) { bool OverrideIPodMusic = reader.ReadBoolean(); reader.AlignStream(4); }
|
||||
else if (sourceFile.version[0] == 3 && sourceFile.version[1] <= 4) { }
|
||||
else { int accelerometerFrequency = reader.ReadInt32(); }//3.5.0 and up
|
||||
if (sourceFile.version[0] == 3 && sourceFile.version[1] <= 1)
|
||||
{
|
||||
bool OverrideIPodMusic = reader.ReadBoolean(); reader.AlignStream(4);
|
||||
}
|
||||
else if (sourceFile.version[0] == 3 && sourceFile.version[1] <= 4)
|
||||
{
|
||||
|
||||
}
|
||||
else//3.5.0 and up
|
||||
{
|
||||
int accelerometerFrequency = reader.ReadInt32();
|
||||
}
|
||||
}
|
||||
//fail in version 5 beta
|
||||
companyName = reader.ReadAlignedString();
|
||||
|
||||
@@ -14,31 +14,41 @@ namespace AssetStudio
|
||||
public SkinnedMeshRenderer(AssetPreloadData preloadData)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var version = preloadData.sourceFile.version;
|
||||
var version = sourceFile.version;
|
||||
var reader = preloadData.InitReader();
|
||||
|
||||
m_GameObject = sourceFile.ReadPPtr();
|
||||
if (sourceFile.version[0] < 5)
|
||||
if (version[0] < 5)
|
||||
{
|
||||
m_Enabled = reader.ReadBoolean();
|
||||
m_CastShadows = reader.ReadByte();//bool
|
||||
m_ReceiveShadows = reader.ReadBoolean();
|
||||
m_LightmapIndex = reader.ReadByte();
|
||||
var m_Enabled = reader.ReadBoolean();
|
||||
var m_CastShadows = reader.ReadByte();
|
||||
var m_ReceiveShadows = reader.ReadBoolean();
|
||||
var m_LightmapIndex = reader.ReadByte();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Enabled = reader.ReadBoolean();
|
||||
var m_Enabled = reader.ReadBoolean();
|
||||
reader.AlignStream(4);
|
||||
m_CastShadows = reader.ReadByte();
|
||||
m_ReceiveShadows = reader.ReadBoolean();
|
||||
var m_CastShadows = reader.ReadByte();
|
||||
var m_ReceiveShadows = reader.ReadBoolean();
|
||||
reader.AlignStream(4);
|
||||
|
||||
m_LightmapIndex = reader.ReadUInt16();
|
||||
m_LightmapIndexDynamic = reader.ReadUInt16();
|
||||
if (version[0] >= 2018)//2018 and up
|
||||
{
|
||||
var m_RenderingLayerMask = reader.ReadUInt32();
|
||||
}
|
||||
var m_LightmapIndex = reader.ReadUInt16();
|
||||
var m_LightmapIndexDynamic = reader.ReadUInt16();
|
||||
}
|
||||
|
||||
if (version[0] >= 3) { reader.Position += 16; } //m_LightmapTilingOffset vector4d
|
||||
if (sourceFile.version[0] >= 5) { reader.Position += 16; } //Vector4f m_LightmapTilingOffsetDynamic
|
||||
if (version[0] >= 3)
|
||||
{
|
||||
reader.Position += 16;//Vector4f m_LightmapTilingOffset
|
||||
}
|
||||
|
||||
if (version[0] >= 5)
|
||||
{
|
||||
reader.Position += 16;//Vector4f m_LightmapTilingOffsetDynamic
|
||||
}
|
||||
|
||||
m_Materials = new PPtr[reader.ReadInt32()];
|
||||
for (int m = 0; m < m_Materials.Length; m++)
|
||||
@@ -61,26 +71,36 @@ namespace AssetStudio
|
||||
int m_SubsetIndices_size = reader.ReadInt32();
|
||||
reader.Position += m_SubsetIndices_size * 4;
|
||||
}
|
||||
PPtr m_StaticBatchRoot = sourceFile.ReadPPtr();
|
||||
|
||||
var m_StaticBatchRoot = sourceFile.ReadPPtr();
|
||||
|
||||
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 4) || sourceFile.version[0] > 5)//5.4.0 and up
|
||||
{
|
||||
PPtr m_ProbeAnchor = sourceFile.ReadPPtr();
|
||||
PPtr m_LightProbeVolumeOverride = sourceFile.ReadPPtr();
|
||||
var m_ProbeAnchor = sourceFile.ReadPPtr();
|
||||
var m_LightProbeVolumeOverride = sourceFile.ReadPPtr();
|
||||
}
|
||||
else if (version[0] >= 4 || (version[0] == 3 && version[1] >= 5))
|
||||
else if (version[0] >= 4 || (version[0] == 3 && version[1] >= 5))//3.5 - 5.3
|
||||
{
|
||||
bool m_UseLightProbes = reader.ReadBoolean();
|
||||
reader.Position += 3; //alignment
|
||||
if (version[0] == 5) { int m_ReflectionProbeUsage = reader.ReadInt32(); }
|
||||
//did I ever check if the anchor is conditioned by the bool?
|
||||
PPtr m_LightProbeAnchor = sourceFile.ReadPPtr();
|
||||
var m_UseLightProbes = reader.ReadBoolean();
|
||||
reader.AlignStream(4);
|
||||
if (version[0] == 5)//5.0 and up
|
||||
{
|
||||
int m_ReflectionProbeUsage = reader.ReadInt32();
|
||||
}
|
||||
var m_LightProbeAnchor = sourceFile.ReadPPtr();
|
||||
}
|
||||
|
||||
if (version[0] >= 5 || (version[0] == 4 && version[1] >= 3))
|
||||
if (version[0] >= 5 || (version[0] == 4 && version[1] >= 3))//4.3 and up
|
||||
{
|
||||
if (version[0] == 4 && version[1] <= 3) { int m_SortingLayer = reader.ReadInt16(); }
|
||||
else { int m_SortingLayer = reader.ReadInt32(); }
|
||||
if (version[0] == 4 && version[1] == 3)//4.3
|
||||
{
|
||||
int m_SortingLayer = reader.ReadInt16();
|
||||
}
|
||||
else
|
||||
{
|
||||
int m_SortingLayerID = reader.ReadInt32();
|
||||
//SInt16 m_SortingOrder 5.6 and up
|
||||
}
|
||||
|
||||
int m_SortingOrder = reader.ReadInt16();
|
||||
reader.AlignStream(4);
|
||||
@@ -88,14 +108,13 @@ namespace AssetStudio
|
||||
}
|
||||
|
||||
int m_Quality = reader.ReadInt32();
|
||||
bool m_UpdateWhenOffscreen = reader.ReadBoolean();
|
||||
bool m_SkinNormals = reader.ReadBoolean(); //3.1.0 and below
|
||||
reader.Position += 2;
|
||||
var m_UpdateWhenOffscreen = reader.ReadBoolean();
|
||||
var m_SkinNormals = reader.ReadBoolean(); //3.1.0 and below
|
||||
reader.AlignStream(4);
|
||||
|
||||
if (version[0] == 2 && version[1] < 6)
|
||||
if (version[0] == 2 && version[1] < 6)//2.6 down
|
||||
{
|
||||
//this would be the only error if mainVersion is not read in time for a version 2.x game
|
||||
PPtr m_DisableAnimationWhenOffscreen = sourceFile.ReadPPtr();
|
||||
var m_DisableAnimationWhenOffscreen = sourceFile.ReadPPtr();
|
||||
}
|
||||
|
||||
m_Mesh = sourceFile.ReadPPtr();
|
||||
@@ -122,19 +141,6 @@ namespace AssetStudio
|
||||
m_BlendShapeWeights.Add(reader.ReadSingle());
|
||||
}
|
||||
}
|
||||
|
||||
/*if (version[0] > 4 || (version[0] >= 3 && version[1] >= 5))
|
||||
{
|
||||
PPtr m_RootBone = sourceFile.ReadPPtr();
|
||||
}
|
||||
|
||||
if (version[0] > 4 || (version[0] == 3 && version[1] >= 4))
|
||||
{
|
||||
//AABB
|
||||
float[] m_Center = { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() };
|
||||
float[] m_Extent = { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() };
|
||||
bool m_DirtyAABB = reader.ReadBoolean();
|
||||
}*/
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -47,7 +47,7 @@ namespace AssetStudio
|
||||
}
|
||||
|
||||
var m_Extrude = reader.ReadUInt32();
|
||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 3)) //5.3 and up TODO need more test
|
||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 3)) //5.3 and up
|
||||
{
|
||||
var m_IsPolygon = reader.ReadBoolean();
|
||||
reader.AlignStream(4);
|
||||
@@ -97,7 +97,10 @@ namespace AssetStudio
|
||||
reader.Position += size; //UInt8 data
|
||||
reader.AlignStream(4);
|
||||
// VertexData m_VertexData
|
||||
var m_CurrentChannels = reader.ReadInt32();
|
||||
if (version[0] < 2018)//2018 down
|
||||
{
|
||||
var m_CurrentChannels = reader.ReadInt32();
|
||||
}
|
||||
var m_VertexCount = reader.ReadUInt32();
|
||||
// vector m_Channels
|
||||
size = reader.ReadInt32();
|
||||
@@ -106,6 +109,18 @@ namespace AssetStudio
|
||||
size = reader.ReadInt32();
|
||||
reader.Position += size; //UInt8 data
|
||||
reader.AlignStream(4);
|
||||
|
||||
if (version[0] >= 2018)//2018 and up
|
||||
{
|
||||
// vector m_Bindpose
|
||||
// Matrix4x4f data
|
||||
size = reader.ReadInt32();
|
||||
reader.Position += size * 64;
|
||||
// vector m_SourceSkin
|
||||
// BoneWeights4 data
|
||||
size = reader.ReadInt32();
|
||||
reader.Position += size * 32;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -159,6 +174,7 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
}
|
||||
//vector m_Bones 2018 and up
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user