diff --git a/AssetStudio.PInvoke/AssetStudio.PInvoke.csproj b/AssetStudio.PInvoke/AssetStudio.PInvoke.csproj
index 7233d27..beb5ba8 100644
--- a/AssetStudio.PInvoke/AssetStudio.PInvoke.csproj
+++ b/AssetStudio.PInvoke/AssetStudio.PInvoke.csproj
@@ -3,7 +3,7 @@
net472;net8.0;net8.0-windows;net9.0;net9.0-windows
true
- 0.18.0.0
+ 0.19.0.0
Copyright © Perfare 2020-2022; Copyright © hozuki 2020
embedded
diff --git a/AssetStudio/AssetStudio.csproj b/AssetStudio/AssetStudio.csproj
index e63d987..aad4891 100644
--- a/AssetStudio/AssetStudio.csproj
+++ b/AssetStudio/AssetStudio.csproj
@@ -2,20 +2,20 @@
net472;net8.0;net8.0-windows;net9.0;net9.0-windows
- 0.18.0.0
- Copyright © Perfare 2018-2022; Copyright © aelurum 2023-2024
+ 0.19.0.0
+ Copyright © Perfare 2018-2022; Copyright © aelurum 2021-2025
embedded
-
+
-
-
+
+
diff --git a/AssetStudio/ClassIDType.cs b/AssetStudio/ClassIDType.cs
index 07cc5bf..234adeb 100644
--- a/AssetStudio/ClassIDType.cs
+++ b/AssetStudio/ClassIDType.cs
@@ -376,6 +376,7 @@ namespace AssetStudio
SceneRoots = 1660057539,
BrokenPrefabAsset = 1731078267,
AndroidAssetPackImporter = 1736697216,
+ VulkanDeviceFilterLists = 1740304944,
GridLayout = 1742807556,
AssemblyDefinitionImporter = 1766753193,
ParentConstraint = 1773428102,
diff --git a/AssetStudioCLI/AssetStudioCLI.csproj b/AssetStudioCLI/AssetStudioCLI.csproj
index 58fb8c4..e848d60 100644
--- a/AssetStudioCLI/AssetStudioCLI.csproj
+++ b/AssetStudioCLI/AssetStudioCLI.csproj
@@ -5,8 +5,8 @@
net472;net8.0;net9.0
AssetStudioMod by aelurum
AssetStudioModCLI
- 0.18.0.0
- Copyright © Perfare; Copyright © aelurum 2023-2024
+ 0.19.0.0
+ Copyright © Perfare; Copyright © aelurum 2023-2025
AnyCPU
embedded
diff --git a/AssetStudioCLI/ReadMe.md b/AssetStudioCLI/ReadMe.md
index a1bceca..29f21af 100644
--- a/AssetStudioCLI/ReadMe.md
+++ b/AssetStudioCLI/ReadMe.md
@@ -1,51 +1,57 @@
## AssetStudioModCLI
CLI version of AssetStudioMod.
-- Supported asset types for export: `Texture2D`, `Texture2DArray`, `Sprite`, `TextAsset`, `MonoBehaviour`, `Font`, `Shader`, `MovieTexture`, `AudioClip`, `VideoClip`, `Mesh`.
-- *There are no plans to add support for `AnimationClip`, `Animator` for now.*
+- Supported asset types for export: `Texture2D`, `Texture2DArray`, `Sprite`, `TextAsset`, `MonoBehaviour`, `Font`, `Shader`, `MovieTexture`, `AudioClip`, `VideoClip`, `Mesh`, `Animator`.
### Usage
```
-AssetStudioModCLI [-m, --mode ]
+AssetStudioModCLI [-m, --mode ]
[-t, --asset-type ] [-g, --group-option ]
[-f, --filename-format ] [-o, --output ]
- [-h, --help] [--log-level ]
- [--log-output ] [--image-format ]
- [--audio-format ] [--l2d-motion-mode ]
- [--l2d-force-bezier] [--fbx-scale-factor ]
- [--fbx-bone-size ] [--filter-by-name ]
- [--filter-by-container ] [--filter-by-pathid ]
- [--filter-by-text ] [--custom-compression ]
- [--max-export-tasks ] [--export-asset-list ]
- [--assembly-folder ] [--unity-version ]
- [--not-restore-extension] [--avoid-typetree-loading]
+ [-r, --overwrite-existing] [-h, --help]
+ [--log-level ] [--log-output ]
+ [--image-format ] [--audio-format ]
+ [--l2d-group-option ] [--l2d-motion-mode ]
+ [--l2d-search-by-filename] [--l2d-force-bezier]
+ [--fbx-scale-factor ] [--fbx-bone-size ]
+ [--fbx-animation] [--fbx-uvs-as-diffuse]
+ [--filter-by-name ] [--filter-by-container ]
+ [--filter-by-pathid ] [--filter-by-text ]
+ [--filter-with-regex] [--blockinfo-comp ]
+ [--block-comp ] [--max-export-tasks ]
+ [--export-asset-list ] [--assembly-folder ]
+ [--unity-version ] [--decompress-to-disk]
+ [--not-restore-extension] [--ignore-typetree]
[--load-all]
General Options:
-m, --mode Specify working mode
-
- Export - Exports converted assets
- ExportRaw - Exports raw data
- Dump - Makes asset dumps
- Info - Loads file(s), shows the number of available for export assets and exits
- Live2D - Exports Live2D Cubism models
- SplitObjects - Exports split objects (fbx)
+
+ Extract - Extract(Decompress) asset bundles
+ Export - Convert and export assets
+ ExportRaw - Export raw assets
+ Dump - Generate json dumps of loaded asset
+ Info - Load file(s) and show the number of available for export assets
+ Live2D - Export Live2D Cubism models
+ SplitObjects - Export all model objects (split) (fbx)
+ Animator - Export Animator assets (fbx)
Example: "-m info"
-t, --asset-type Specify asset type(s) to export
- All - export all asset types, which are listed in the values
+ All - Export all asset types listed in the values
*To specify multiple asset types, write them separated by ',' or ';' without spaces
Examples: "-t sprite" or "-t tex2d,sprite,audio" or "-t tex2d;sprite;font"
-g, --group-option Specify the way in which exported assets should be grouped
-
+
None - Do not group exported assets
Type - Group exported assets by type name
Container - Group exported assets by container path
ContainerFull - Group exported assets by full container path (e.g. with prefab name)
SceneHierarchy - Group exported assets by their node path in scene hierarchy
- Filename - Group exported assets by source file name
+ FileName - Group exported assets by source file name
Example: "-g containerFull"
-f, --filename-format Specify the file name format for exported assets
@@ -58,6 +64,8 @@ General Options:
-o, --output Specify path to the output folder
If path isn't specified, 'ASExport' folder will be created in the program's work folder
+ -r, --overwrite-existing (Flag) If specified, Studio will overwrite existing files during asset export/dump
+
-h, --help Display help and exit
Logger Options:
@@ -77,10 +85,17 @@ Convert Options:
--audio-format Specify the format for converting FMOD audio assets
- None - Do not convert fmod audios and export them in their own format
+ None - Do not convert FMOD audios and export them in their own format
Example: "--audio-format wav"
Live2D Options:
+ --l2d-group-option Specify the way in which exported models should be grouped
+
+ Container - Group exported models by container path
+ FileName - Group exported models by source file name
+ ModelName - Group exported models by model name
+ Example: "--l2d-group-option modelName"
+
--l2d-motion-mode Specify Live2D motion export mode
MonoBehaviour - Try to export motions from MonoBehaviour Fade motions
@@ -88,6 +103,11 @@ Live2D Options:
AnimationClip - Try to export motions using AnimationClip assets
Example: "--l2d-motion-mode animationClip"
+ --l2d-search-by-filename (Flag) If specified, Studio will search for model-related Live2D assets by file name
+ rather than by container
+ (Preferred option if all l2d assets of a single model are stored in a single file
+ or containers are obfuscated)
+
--l2d-force-bezier (Flag) If specified, Linear motion segments will be calculated as Bezier segments
(May help if the exported motions look jerky/not smooth enough)
@@ -100,12 +120,23 @@ FBX Options:
Example: "--fbx-bone-size 10"
+ --fbx-animation Specify the FBX animation export mode
+
+ Auto - Search for model-related animations and export model with them
+ Skip - Don't export animations
+ All - Try to bind all loaded animations to each loaded model
+ Example: "--fbx-animation skip"
+
+ --fbx-uvs-as-diffuse (Flag) If specified, Studio will export all UVs as Diffuse maps.
+ Can be useful if you cannot find some UVs after exporting (e.g. in Blender)
+ (But can also cause some bugs with UVs)
+
Filter Options:
- --filter-by-name Specify the name by which assets should be filtered
+ --filter-by-name Specify the name or regexp by which assets should be filtered
*To specify multiple names write them separated by ',' or ';' without spaces
Example: "--filter-by-name char" or "--filter-by-name char,bg"
- --filter-by-container Specify the container by which assets should be filtered
+ --filter-by-container Specify the container or regexp by which assets should be filtered
*To specify multiple containers write them separated by ',' or ';' without spaces
Example: "--filter-by-container arts" or "--filter-by-container arts,icons"
@@ -113,18 +144,32 @@ Filter Options:
*To specify multiple PathIDs write them separated by ',' or ';' without spaces
Example: "--filter-by-pathid 7238605633795851352,-2430306240205277265"
- --filter-by-text Specify the text by which assets should be filtered
+ --filter-by-text Specify the text or regexp by which assets should be filtered
Looks for assets that contain the specified text in their names or containers
*To specify multiple values write them separated by ',' or ';' without spaces
Example: "--filter-by-text portrait" or "--filter-by-text portrait,art"
+ --filter-with-regex (Flag) If specified, the filter options will handle the specified text
+ as a regular expression (doesn't apply to --filter-by-pathid)
Advanced Options:
- --custom-compression Specify the compression type for assets that use custom compression
-
+ --blockinfo-comp Specify the compression type of bundle's blockInfo data
+
+ Auto - Use compression type specified in an asset bundle
Zstd - Try to decompress as zstd archive
- Lz4 - Try to decompress as lz4 archive
- Example: "--custom-compression lz4"
+ Oodle - Try to decompress as oodle archive
+ Lz4 - Try to decompress as lz4/lz4hc archive
+ Lzma - Try to decompress as lzma archive
+ Example: "--blockinfo-comp lz4"
+
+ --block-comp Specify the compression type of bundle's block data
+
+ Auto - Use compression type specified in an asset bundle
+ Zstd - Try to decompress as zstd archive
+ Oodle - Try to decompress as oodle archive
+ Lz4 - Try to decompress as lz4/lz4hc archive
+ Lzma - Try to decompress as lzma archive
+ Example: "--block-comp zstd"
--max-export-tasks Specify the number of parallel tasks for asset export
@@ -141,12 +186,15 @@ Advanced Options:
--unity-version Specify Unity version
Example: "--unity-version 2017.4.39f1"
- --not-restore-extension (Flag) If specified, AssetStudio will not try to use/restore original TextAsset
- extension name, and will just export all TextAssets with the ".txt" extension
+ --decompress-to-disk (Flag) If not specified, only bundles larger than 2GB will be decompressed to disk
+ instead of RAM
- --avoid-typetree-loading (Flag) If specified, AssetStudio will not try to parse assets at load time
+ --not-restore-extension (Flag) If specified, Studio will not try to use/restore original TextAsset extension,
+ and will just export all TextAssets with the ".txt" extension
+
+ --ignore-typetree (Flag) If specified, Studio will not try to parse assets at load time
using their type tree
- --load-all (Flag) If specified, AssetStudio will load assets of all types
+ --load-all (Flag) If specified, Studio will load assets of all types
(Only for Dump, Info and ExportRaw modes)
```
diff --git a/AssetStudioFBXWrapper/AssetStudioFBXWrapper.csproj b/AssetStudioFBXWrapper/AssetStudioFBXWrapper.csproj
index d3a2a02..496249e 100644
--- a/AssetStudioFBXWrapper/AssetStudioFBXWrapper.csproj
+++ b/AssetStudioFBXWrapper/AssetStudioFBXWrapper.csproj
@@ -3,7 +3,7 @@
net472;net8.0;net8.0-windows;net9.0;net9.0-windows
true
- 0.18.0.0
+ 0.19.0.0
Copyright © Perfare 2018-2022; Copyright © hozuki 2020
embedded
diff --git a/AssetStudioGUI/AboutForm.Designer.cs b/AssetStudioGUI/AboutForm.Designer.cs
index f1c9cbe..12afc64 100644
--- a/AssetStudioGUI/AboutForm.Designer.cs
+++ b/AssetStudioGUI/AboutForm.Designer.cs
@@ -165,7 +165,7 @@
this.tableLayoutPanel2.ColumnCount = 3;
this.tableLayoutPanel2.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 41.37931F));
this.tableLayoutPanel2.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 58.62069F));
- this.tableLayoutPanel2.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Absolute, 113F));
+ this.tableLayoutPanel2.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Absolute, 114F));
this.tableLayoutPanel2.Controls.Add(this.label16, 0, 0);
this.tableLayoutPanel2.Controls.Add(this.label17, 1, 0);
this.tableLayoutPanel2.Controls.Add(this.gitPerfareLinkLabel, 2, 0);
@@ -232,7 +232,7 @@
this.label19.Name = "label19";
this.label19.Size = new System.Drawing.Size(113, 13);
this.label19.TabIndex = 13;
- this.label19.Text = "aelurum (c) 2021-2024";
+ this.label19.Text = "aelurum (c) 2021-2025";
//
// gitAelurumLinkLabel
//
@@ -253,7 +253,7 @@
this.tableLayoutPanel1.ColumnCount = 3;
this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 41.37931F));
this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 58.62069F));
- this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Absolute, 113F));
+ this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Absolute, 114F));
this.tableLayoutPanel1.Controls.Add(this.label5, 0, 0);
this.tableLayoutPanel1.Controls.Add(this.productNamelabel, 1, 0);
this.tableLayoutPanel1.Controls.Add(this.label7, 0, 1);
diff --git a/AssetStudioGUI/AssetStudioGUI.csproj b/AssetStudioGUI/AssetStudioGUI.csproj
index f59d08c..258da4b 100644
--- a/AssetStudioGUI/AssetStudioGUI.csproj
+++ b/AssetStudioGUI/AssetStudioGUI.csproj
@@ -7,8 +7,8 @@
Resources\as.ico
AssetStudioMod by aelurum
AssetStudioModGUI
- 0.18.0.0
- Copyright © Perfare 2018-2022; Copyright © aelurum 2021-2024
+ 0.19.0.0
+ Copyright © Perfare 2018-2022; Copyright © aelurum 2021-2025
embedded
@@ -54,14 +54,14 @@
-
-
+
+
-
-
+
+
Libraries\OpenTK.WinForms.dll
diff --git a/AssetStudioGUI/AssetStudioGUIForm.cs b/AssetStudioGUI/AssetStudioGUIForm.cs
index 071e22c..17c8b5c 100644
--- a/AssetStudioGUI/AssetStudioGUIForm.cs
+++ b/AssetStudioGUI/AssetStudioGUIForm.cs
@@ -3110,7 +3110,11 @@ namespace AssetStudioGUI
GL.UniformMatrix4(uniformModelMatrix, false, ref modelMatrixData);
GL.UniformMatrix4(uniformViewMatrix, false, ref viewMatrixData);
GL.UniformMatrix4(uniformProjMatrix, false, ref projMatrixData);
+#if NETFRAMEWORK
GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Fill);
+#else
+ GL.PolygonMode(TriangleFace.FrontAndBack, PolygonMode.Fill);
+#endif
GL.DrawElements(BeginMode.Triangles, indiceData.Length, DrawElementsType.UnsignedInt, 0);
}
//Wireframe
@@ -3122,7 +3126,11 @@ namespace AssetStudioGUI
GL.UniformMatrix4(uniformModelMatrix, false, ref modelMatrixData);
GL.UniformMatrix4(uniformViewMatrix, false, ref viewMatrixData);
GL.UniformMatrix4(uniformProjMatrix, false, ref projMatrixData);
+#if NETFRAMEWORK
GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Line);
+#else
+ GL.PolygonMode(TriangleFace.FrontAndBack, PolygonMode.Line);
+#endif
GL.DrawElements(BeginMode.Triangles, indiceData.Length, DrawElementsType.UnsignedInt, 0);
GL.Disable(EnableCap.PolygonOffsetLine);
}
diff --git a/AssetStudioUtility/AssetStudioUtility.csproj b/AssetStudioUtility/AssetStudioUtility.csproj
index 386ee59..c56d460 100644
--- a/AssetStudioUtility/AssetStudioUtility.csproj
+++ b/AssetStudioUtility/AssetStudioUtility.csproj
@@ -2,8 +2,8 @@
net472;net8.0;net8.0-windows;net9.0;net9.0-windows
- 0.18.0.0
- Copyright © Perfare 2018-2022; Copyright © aelurum 2023-2024
+ 0.19.0.0
+ Copyright © Perfare 2018-2022; Copyright © aelurum 2021-2025
embedded
@@ -22,7 +22,7 @@
0.17.0
-
+
diff --git a/AssetStudioUtility/Unity.SerializationLogic/UnityEngineTypePredicates.cs b/AssetStudioUtility/Unity.SerializationLogic/UnityEngineTypePredicates.cs
index 73e39ee..762226f 100644
--- a/AssetStudioUtility/Unity.SerializationLogic/UnityEngineTypePredicates.cs
+++ b/AssetStudioUtility/Unity.SerializationLogic/UnityEngineTypePredicates.cs
@@ -26,6 +26,7 @@ namespace Unity.SerializationLogic
"BoundsInt",
"Vector3Int",
"Vector2Int",
+ "RenderingLayerMask",
};
private const string Gradient = "UnityEngine.Gradient";
diff --git a/CHANGELOG.md b/CHANGELOG.md
index 410d2ac..239ef24 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -1,5 +1,83 @@
# Changelog
+## v0.19.0.0 [04-09-2025]
+#### Breaking Changes
+- Many asset fields of array type have been replaced with list type *(aka fixed the cause of most memory leaks)* ([35b2499](https://github.com/aelurum/AssetStudio/commit/35b24990c6a5d99c15b661578cf9da26aefe8d1b))
+
+#### New features
+- Added Unity 6 support
+- Added support for Tuanjie 1.0 - 1.6 (partial)
+ - Support for some Tuanjie-specific features, such as web streaming of texture data/virtual geometry meshes/acl clips, is not implemented yet
+- Added multiBundle support (a single file with multiple asset bundles inside)
+ - *Which also includes support for fake headers*
+- Added options to control exported UV types
+ - [GUI] Added option for manual binding of UV map types
+ - [CLI] Added flag to export all UVs as diffuse maps
+- [GUI] Added Dark mode support for .NET 9 (wip) (https://github.com/aelurum/AssetStudio/issues/9)
+- [GUI] Added option to use lazy loading for `Mesh` assets
+- [GUI] Added option to use tree view in the Dump tab
+- [GUI] Added option to autoplay `AudioClip` assets
+- [CLI] Added mode to export `Animator` assets
+ - Added option to choose animation export mode (`--fbx-animation`)
+- [CLI] Added mode to Extract/Decompress asset bundles (https://github.com/aelurum/AssetStudio/issues/62)
+- [CLI] Added support for multiple input paths (separated by `,` or `;`)
+
+#### Fixes
+- Fixed support for `Mesh` assets with omitted weight values (https://github.com/aelurum/AssetStudio/issues/21)
+- Fixed audio preview for some fmod formats (https://github.com/aelurum/AssetStudio/issues/53)
+- Fixed bundle blocks read failed with ArchiveFlags.BlocksInfoAtTheEnd (https://github.com/aelurum/AssetStudio/pull/44)
+- Fixed a bug that caused audio preview volume to reset when selecting an asset
+- Fixed support of `Sprite` assets from Unity < 5.2
+- Fixed support of `Sprite` assets with wrong `SpriteAtlas` pathID
+- Fixed parsing of `AnimationClip` assets via typetree for Unity versions < 5
+- Fixed calculation of totalPointCount and totalSegmentCount in Live2D motions (https://github.com/Live2D/CubismNativeFramework/pull/57)
+- [GUI] Fixed displayed info for non-fmod audio clips from Unity < 5
+- [CLI] Fixed `Mesh` export for some region formats (https://github.com/aelurum/AssetStudio/issues/38)
+
+#### Other Changes
+- Replaced Newtonsoft.Json with System.Text.Json for asset typetree serialization/deserialization
+- Disabled animation converting if animation export is disabled in the options
+- Added support for assets/bundles with obfuscated Unity version
+- Added support of loading `Material` assets using their typetree
+- Added Oodle compression support (unofficial)
+- Improved `Animator` export in cases where `MeshRenderer` is missing a `Mesh` reference (https://github.com/aelurum/AssetStudio/pull/40)
+- Improved support for some older Unity versions (< 3.0)
+- Improved support of zipped files
+- Improved ExportRaw option: External data will also be added to exported assets
+- Updated UnityCN encryption detection method
+- Updated bundle reader
+ - Replaced creation of a duplicated file/memory stream with OffsetStream
+ - Added separate processing of uncompressed bundles (including streamed bundles). They will be read directly from disk
+ - Added progress report on LZMA decompression process
+- Updated asset export logic
+ - Disabled saving files with a unique id if they already exist. A unique id will only be added to files with identical names during export
+ - Added option to overwrite existing files (`-r`, `--overwrite-existing` flag in CLI)
+ - Fixed support of multiple model export using "Export selected objects (split)" option (https://github.com/aelurum/AssetStudio/issues/43)
+- Improved integration with Live2D assets
+ - Fixed Live2D model export for bundles with multiple models inside
+ - Added support of exporting Live2D poses (pose3.json)
+ - Added support of grouping exported models by model name
+ - Added container-independent method for searching `AnimationClip` assets
+ > *However, it's not really universal, so it cannot completely replace the container-dependent method*
+ - [GUI] Added ability to filter Live2D model assets using "Filter Type"
+ - [CLI] Added name filtering support for Live2D export mode
+- FMOD updated to v2.03.06
+ - Added native libs for linux-arm64, win-arm64
+- [GUI] AudioClip improvements:
+ - Increased loading speed of `AudioClip` preview
+ - Optimized memory consumption of `AudioClip` preview
+ - Fixed incorrect length detection for some sound types
+ - Added `AudioClip` loop point display (https://github.com/aelurum/AssetStudio/pull/37)
+ - Added channel count info (audio channels)
+- [GUI] Reworked some import options
+ - Added feature to load and save import options to a file (*import options include Unity version*)
+ - Added option to always decompress bundles to disk (related issue: https://github.com/aelurum/AssetStudio/issues/58)
+- [GUI] Added exact search option for Scene Hierarchy (https://github.com/aelurum/AssetStudio/issues/49)
+- [CLI] Added flag to always decompress bundles to disk (`--decompress-to-disk`)
+- [CLI] Added flag to allow filtering assets using regex (`--filter-with-regex`) (https://github.com/aelurum/AssetStudio/issues/45)
+- [CLI] The `--avoid-typetree-loading` flag replaced with `--ignore-typetree`
+- Made some other minor fixes and improvements
+
## v0.18.0.0 [04-04-2024]
#### Breaking Changes
- Structure of the AnimationClip class has been changed a bit to match the structure of its type tree (`m_Clip = animationClip.m_MuscleClip.m_Clip` -> `m_Clip = animationClip.m_MuscleClip.m_Clip.data`)
diff --git a/LICENSE b/LICENSE
index cb25983..b95825b 100644
--- a/LICENSE
+++ b/LICENSE
@@ -2,7 +2,7 @@ MIT License
Copyright (c) 2016 Radu
Copyright (c) 2016-2022 Perfare
-Copyright (c) 2021-2024 aelurum
+Copyright (c) 2021-2025 aelurum
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
diff --git a/README.md b/README.md
index 35706a6..2dabd6a 100644
--- a/README.md
+++ b/README.md
@@ -14,8 +14,8 @@
## AssetStudio Features
-- Support version:
- - 3.4 - 2023.2
+- Support Unity version:
+ - 1.7 - 6000.2
- Support asset types:
- **Texture2D**, **Texture2DArray** : convert to png, tga, jpeg, bmp, webp
- **Sprite** : crop Texture2D to png, tga, jpeg, bmp, webp
@@ -32,7 +32,6 @@
## AssetStudioMod Features
- CLI version (for Windows, Linux, Mac)
- - `Animator` and `AnimationClip` assets are not supported in the CLI version
- Support of sprites with alpha mask
- Support of image export in WebP format
- Support of Live2D Cubism model export
@@ -48,12 +47,12 @@
- AssetStudioMod.net472
- GUI/CLI - [.NET Framework 4.7.2](https://dotnet.microsoft.com/download/dotnet-framework/net472)
-- AssetStudioMod.net6
- - GUI/CLI (Windows) - [.NET Desktop Runtime 6.0](https://dotnet.microsoft.com/download/dotnet/6.0)
- - CLI (Linux/Mac) - [.NET Runtime 6.0](https://dotnet.microsoft.com/download/dotnet/6.0)
- AssetStudioMod.net8
- GUI/CLI (Windows) - [.NET Desktop Runtime 8.0](https://dotnet.microsoft.com/download/dotnet/8.0)
- CLI (Linux/Mac) - [.NET Runtime 8.0](https://dotnet.microsoft.com/download/dotnet/8.0)
+- AssetStudioMod.net9
+ - GUI/CLI (Windows) - [.NET Desktop Runtime 9.0](https://dotnet.microsoft.com/download/dotnet/9.0)
+ - CLI (Linux/Mac) - [.NET Runtime 9.0](https://dotnet.microsoft.com/download/dotnet/9.0)
## CLI Usage
@@ -97,14 +96,16 @@ AssetStudioModCLI -m dump -o