Some improvements
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@@ -15,13 +15,6 @@ namespace AssetStudio
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var sourceFile = preloadData.sourceFile;
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var reader = preloadData.InitReader();
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if (sourceFile.platform == -2)
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{
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uint m_ObjectHideFlags = reader.ReadUInt32();
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PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
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PPtr m_PrefabInternal = sourceFile.ReadPPtr();
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}
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m_Name = reader.ReadAlignedString();
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if (readSwitch)
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