Unity 5 support
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@@ -48,8 +48,17 @@ namespace Unity_Studio
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if (sourceFile.version[0] > 4 || (sourceFile.version[0] == 4 && sourceFile.version[1] >= 3)) { m_CustomRenderQueue = a_Stream.ReadInt32(); }
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//m_SavedProperties
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m_TexEnvs = new TexEnv[a_Stream.ReadInt32()];
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if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 1)
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{
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string[][] stringTagMap = new string[a_Stream.ReadInt32()][];
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for (int i = 0; i < stringTagMap.Length; i++)
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{
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stringTagMap[i] = new string[2] { a_Stream.ReadAlignedString(a_Stream.ReadInt32()), a_Stream.ReadAlignedString(a_Stream.ReadInt32()) };
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}
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}
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//m_SavedProperties
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m_TexEnvs = new TexEnv[a_Stream.ReadInt32()];
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for (int i = 0; i < m_TexEnvs.Length; i++)
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{
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TexEnv m_TexEnv = new TexEnv()
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