Improve model export
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@@ -10,10 +10,6 @@ namespace AssetStudio
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{
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public AssetPreloadData asset;
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public List<PPtr> m_Components = new List<PPtr>();
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public PPtr m_Transform;
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public PPtr m_MeshRenderer;
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public PPtr m_MeshFilter;
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public PPtr m_SkinnedMeshRenderer;
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public int m_Layer;
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public string m_Name;
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public ushort m_Tag;
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@@ -21,6 +17,12 @@ namespace AssetStudio
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public string uniqueID = "0";//this way file and folder TreeNodes will be treated as FBX scene
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public PPtr m_Transform;
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public PPtr m_MeshRenderer;
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public PPtr m_MeshFilter;
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public PPtr m_SkinnedMeshRenderer;
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public PPtr m_Animator;
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public GameObject(AssetPreloadData preloadData)
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{
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if (preloadData != null)
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