From 4edadb19f8884517332fb805c57fc85ccac38b41 Mon Sep 17 00:00:00 2001 From: VaDiM Date: Mon, 20 Mar 2023 06:11:27 +0300 Subject: [PATCH] Disable Shader support for Unity > 2020 --- AssetStudio/AssetsManager.cs | 16 +++++++++------- 1 file changed, 9 insertions(+), 7 deletions(-) diff --git a/AssetStudio/AssetsManager.cs b/AssetStudio/AssetsManager.cs index 16573ba..fd8ca3b 100644 --- a/AssetStudio/AssetsManager.cs +++ b/AssetStudio/AssetsManager.cs @@ -434,13 +434,13 @@ namespace AssetStudio foreach (var objectInfo in assetsFile.m_Objects) { var objectReader = new ObjectReader(assetsFile.reader, assetsFile, objectInfo); + if (filteredAssetTypesList.Count > 0 && !filteredAssetTypesList.Contains(objectReader.type)) + { + continue; + } try { - if (filteredAssetTypesList.Count > 0 && !filteredAssetTypesList.Contains(objectReader.type)) - { - continue; - } - Object obj; + Object obj = null; switch (objectReader.type) { case ClassIDType.Animation: @@ -501,7 +501,8 @@ namespace AssetStudio obj = new RectTransform(objectReader); break; case ClassIDType.Shader: - obj = new Shader(objectReader); + if (objectReader.version[0] < 2021) + obj = new Shader(objectReader); break; case ClassIDType.SkinnedMeshRenderer: obj = new SkinnedMeshRenderer(objectReader); @@ -531,7 +532,8 @@ namespace AssetStudio obj = new Object(objectReader); break; } - assetsFile.AddObject(obj); + if (obj != null) + assetsFile.AddObject(obj); } catch (Exception e) {