New project name
This commit is contained in:
30
AssetStudio/Classes/MeshFilter.cs
Normal file
30
AssetStudio/Classes/MeshFilter.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class MeshFilter
|
||||
{
|
||||
public long preloadIndex;
|
||||
public PPtr m_GameObject = new PPtr();
|
||||
public PPtr m_Mesh = new PPtr();
|
||||
|
||||
public MeshFilter(AssetPreloadData preloadData)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var reader = preloadData.Reader;
|
||||
|
||||
if (sourceFile.platform == -2)
|
||||
{
|
||||
uint m_ObjectHideFlags = reader.ReadUInt32();
|
||||
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
|
||||
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
|
||||
}
|
||||
|
||||
m_GameObject = sourceFile.ReadPPtr();
|
||||
m_Mesh = sourceFile.ReadPPtr();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user