Improve file import
fixed bug
This commit is contained in:
@@ -27,7 +27,7 @@ namespace Unity_Studio
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public AssetBundle(AssetPreloadData preloadData)
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{
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var sourceFile = preloadData.sourceFile;
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var a_Stream = preloadData.sourceFile.a_Stream;
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var a_Stream = preloadData.sourceFile.assetsFileReader;
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a_Stream.Position = preloadData.Offset;
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var m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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@@ -38,7 +38,7 @@ namespace Unity_Studio
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public AudioClip(AssetPreloadData preloadData, bool readSwitch)
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{
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var sourceFile = preloadData.sourceFile;
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var a_Stream = preloadData.sourceFile.a_Stream;
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var a_Stream = preloadData.sourceFile.assetsFileReader;
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a_Stream.Position = preloadData.Offset;
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if (sourceFile.platform == -2)
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@@ -107,7 +107,10 @@ namespace Unity_Studio
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if (!File.Exists(resourceFilePath))
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{
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var findFiles = Directory.GetFiles(Path.GetDirectoryName(sourceFile.filePath), resourceFileName, SearchOption.AllDirectories);
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if (findFiles.Length > 0) { resourceFilePath = findFiles[0]; }
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if (findFiles.Length > 0)
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{
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resourceFilePath = findFiles[0];
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}
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}
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if (File.Exists(resourceFilePath))
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{
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@@ -119,7 +122,7 @@ namespace Unity_Studio
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}
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else
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{
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if (UnityStudio.assetsfileandstream.TryGetValue(resourceFileName, out var reader))
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if (UnityStudio.resourceFileReaders.TryGetValue(resourceFileName.ToUpper(), out var reader))
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{
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reader.Position = m_Offset;
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m_AudioData = reader.ReadBytes((int)m_Size);
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@@ -12,7 +12,7 @@ namespace Unity_Studio
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public BuildSettings(AssetPreloadData preloadData)
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{
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var sourceFile = preloadData.sourceFile;
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var a_Stream = preloadData.sourceFile.a_Stream;
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var a_Stream = preloadData.sourceFile.assetsFileReader;
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a_Stream.Position = preloadData.Offset;
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int levels = a_Stream.ReadInt32();
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@@ -13,7 +13,7 @@ namespace Unity_Studio
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public unityFont(AssetPreloadData preloadData, bool readSwitch)
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{
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var sourceFile = preloadData.sourceFile;
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var a_Stream = preloadData.sourceFile.a_Stream;
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var a_Stream = preloadData.sourceFile.assetsFileReader;
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a_Stream.Position = preloadData.Offset;
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if (sourceFile.platform == -2)
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@@ -25,7 +25,7 @@ namespace Unity_Studio
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if (preloadData != null)
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{
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var sourceFile = preloadData.sourceFile;
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var a_Stream = preloadData.sourceFile.a_Stream;
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var a_Stream = preloadData.sourceFile.assetsFileReader;
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a_Stream.Position = preloadData.Offset;
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uniqueID = preloadData.uniqueID;
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@@ -19,7 +19,7 @@ namespace Unity_Studio
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public Material(AssetPreloadData preloadData)
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{
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var sourceFile = preloadData.sourceFile;
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var a_Stream = preloadData.sourceFile.a_Stream;
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var a_Stream = preloadData.sourceFile.assetsFileReader;
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a_Stream.Position = preloadData.Offset;
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if (sourceFile.platform == -2)
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@@ -331,7 +331,7 @@ namespace Unity_Studio
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//Stream = new EndianStream(File.OpenRead(sourceFile.filePath), sourceFile.endianType);
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//Stream.endian = sourceFile.endianType;
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var version = MeshPD.sourceFile.version;
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a_Stream = MeshPD.sourceFile.a_Stream;
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a_Stream = MeshPD.sourceFile.assetsFileReader;
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a_Stream.Position = MeshPD.Offset;
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bool m_Use16BitIndices = true; //3.5.0 and newer always uses 16bit indices
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uint m_MeshCompression = 0;
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@@ -14,7 +14,7 @@ namespace Unity_Studio
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public MeshFilter(AssetPreloadData preloadData)
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{
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var sourceFile = preloadData.sourceFile;
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var a_Stream = preloadData.sourceFile.a_Stream;
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var a_Stream = preloadData.sourceFile.assetsFileReader;
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a_Stream.Position = preloadData.Offset;
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if (sourceFile.platform == -2)
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@@ -18,7 +18,7 @@ namespace Unity_Studio
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public MeshRenderer(AssetPreloadData preloadData)
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{
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var sourceFile = preloadData.sourceFile;
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var a_Stream = preloadData.sourceFile.a_Stream;
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var a_Stream = preloadData.sourceFile.assetsFileReader;
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a_Stream.Position = preloadData.Offset;
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if (sourceFile.platform == -2)
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@@ -12,7 +12,7 @@ namespace Unity_Studio
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public MonoBehaviour(AssetPreloadData preloadData, bool readSwitch)
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{
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var sourceFile = preloadData.sourceFile;
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var a_Stream = preloadData.sourceFile.a_Stream;
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var a_Stream = preloadData.sourceFile.assetsFileReader;
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a_Stream.Position = preloadData.Offset;
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var m_GameObject = sourceFile.ReadPPtr();
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@@ -13,7 +13,7 @@ namespace Unity_Studio
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public MovieTexture(AssetPreloadData preloadData, bool readSwitch)
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{
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var sourceFile = preloadData.sourceFile;
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var a_Stream = preloadData.sourceFile.a_Stream;
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var a_Stream = preloadData.sourceFile.assetsFileReader;
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a_Stream.Position = preloadData.Offset;
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m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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@@ -13,7 +13,7 @@ namespace Unity_Studio
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public PlayerSettings(AssetPreloadData preloadData)
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{
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var sourceFile = preloadData.sourceFile;
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var a_Stream = preloadData.sourceFile.a_Stream;
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var a_Stream = preloadData.sourceFile.assetsFileReader;
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a_Stream.Position = preloadData.Offset;
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@@ -16,7 +16,7 @@ namespace Unity_Studio
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public Shader(AssetPreloadData preloadData, bool readSwitch)
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{
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var sourceFile = preloadData.sourceFile;
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var a_Stream = preloadData.sourceFile.a_Stream;
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var a_Stream = preloadData.sourceFile.assetsFileReader;
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a_Stream.Position = preloadData.Offset;
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if (sourceFile.platform == -2)
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@@ -21,7 +21,7 @@ namespace Unity_Studio
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{
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var sourceFile = preloadData.sourceFile;
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var version = preloadData.sourceFile.version;
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var a_Stream = preloadData.sourceFile.a_Stream;
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var a_Stream = preloadData.sourceFile.assetsFileReader;
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a_Stream.Position = preloadData.Offset;
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if (sourceFile.platform == -2)
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@@ -21,7 +21,7 @@ namespace Unity_Studio
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public Sprite(AssetPreloadData preloadData, bool readSwitch)
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{
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var sourceFile = preloadData.sourceFile;
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var reader = preloadData.sourceFile.a_Stream;
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var reader = preloadData.sourceFile.assetsFileReader;
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reader.Position = preloadData.Offset;
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var version = sourceFile.version;
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@@ -16,7 +16,7 @@ namespace Unity_Studio
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public SpriteAtlas(AssetPreloadData preloadData)
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{
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var sourceFile = preloadData.sourceFile;
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var reader = preloadData.sourceFile.a_Stream;
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var reader = preloadData.sourceFile.assetsFileReader;
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reader.Position = preloadData.Offset;
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var m_Name = reader.ReadAlignedString(reader.ReadInt32());
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@@ -14,7 +14,7 @@ namespace Unity_Studio
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public TextAsset(AssetPreloadData preloadData, bool readSwitch)
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{
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var sourceFile = preloadData.sourceFile;
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var a_Stream = preloadData.sourceFile.a_Stream;
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var a_Stream = preloadData.sourceFile.assetsFileReader;
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a_Stream.Position = preloadData.Offset;
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if (sourceFile.platform == -2)
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@@ -91,7 +91,7 @@ namespace Unity_Studio
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public Texture2D(AssetPreloadData preloadData, bool readSwitch)
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{
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var sourceFile = preloadData.sourceFile;
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var a_Stream = preloadData.sourceFile.a_Stream;
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var a_Stream = preloadData.sourceFile.assetsFileReader;
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a_Stream.Position = preloadData.Offset;
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version = sourceFile.version;
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@@ -171,7 +171,10 @@ namespace Unity_Studio
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if (!File.Exists(resourceFilePath))
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{
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var findFiles = Directory.GetFiles(Path.GetDirectoryName(sourceFile.filePath), resourceFileName, SearchOption.AllDirectories);
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if (findFiles.Length > 0) { resourceFilePath = findFiles[0]; }
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if (findFiles.Length > 0)
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{
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resourceFilePath = findFiles[0];
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}
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}
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if (File.Exists(resourceFilePath))
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{
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@@ -183,7 +186,7 @@ namespace Unity_Studio
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}
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else
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{
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if (UnityStudio.assetsfileandstream.TryGetValue(resourceFileName, out var reader))
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if (UnityStudio.resourceFileReaders.TryGetValue(resourceFileName.ToUpper(), out var reader))
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{
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reader.Position = offset;
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image_data = reader.ReadBytes(image_data_size);
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@@ -17,7 +17,7 @@ namespace Unity_Studio
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public Transform(AssetPreloadData preloadData)
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{
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var sourceFile = preloadData.sourceFile;
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var a_Stream = preloadData.sourceFile.a_Stream;
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var a_Stream = preloadData.sourceFile.assetsFileReader;
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a_Stream.Position = preloadData.Offset;
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if (sourceFile.platform == -2)
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@@ -15,7 +15,7 @@ namespace Unity_Studio
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public VideoClip(AssetPreloadData preloadData, bool readSwitch)
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{
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var sourceFile = preloadData.sourceFile;
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var a_Stream = preloadData.sourceFile.a_Stream;
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var a_Stream = preloadData.sourceFile.assetsFileReader;
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a_Stream.Position = preloadData.Offset;
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m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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@@ -47,38 +47,49 @@ namespace Unity_Studio
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}
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//StreamedResource m_ExternalResources
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var m_Source = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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if (m_Source != "")
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m_Source = Path.Combine(Path.GetDirectoryName(sourceFile.filePath), m_Source.Replace("archive:/", ""));
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var m_Offset = a_Stream.ReadUInt64();
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var m_Size = a_Stream.ReadUInt64();
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var m_HasSplitAlpha = a_Stream.ReadBoolean();
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if (readSwitch)
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{
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if (string.IsNullOrEmpty(m_Source))
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if (!string.IsNullOrEmpty(m_Source))
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{
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if (m_Size > 0)
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m_VideoData = a_Stream.ReadBytes((int)m_Size);
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}
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else if (File.Exists(m_Source) || File.Exists(m_Source = Path.Combine(Path.GetDirectoryName(sourceFile.filePath), Path.GetFileName(m_Source))))
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{
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using (var reader = new BinaryReader(File.OpenRead(m_Source)))
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var resourceFileName = Path.GetFileName(m_Source);
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var resourceFilePath = Path.GetDirectoryName(sourceFile.filePath) + "\\" + resourceFileName;
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if (!File.Exists(resourceFilePath))
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{
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reader.BaseStream.Position = (long)m_Offset;
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m_VideoData = reader.ReadBytes((int)m_Size);
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var findFiles = Directory.GetFiles(Path.GetDirectoryName(sourceFile.filePath), resourceFileName, SearchOption.AllDirectories);
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if (findFiles.Length > 0)
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{
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resourceFilePath = findFiles[0];
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}
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}
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if (File.Exists(resourceFilePath))
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{
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using (var reader = new BinaryReader(File.OpenRead(resourceFilePath)))
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{
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reader.BaseStream.Position = (long)m_Offset;
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m_VideoData = reader.ReadBytes((int)m_Size);
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}
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}
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else
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{
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if (UnityStudio.resourceFileReaders.TryGetValue(resourceFileName.ToUpper(), out var reader))
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{
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reader.Position = (long)m_Offset;
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m_VideoData = reader.ReadBytes((int)m_Size);
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}
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else
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{
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MessageBox.Show($"can't find the resource file {resourceFileName}");
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}
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}
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}
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else
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{
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if (UnityStudio.assetsfileandstream.TryGetValue(Path.GetFileName(m_Source), out var reader))
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{
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reader.Position = (long)m_Offset;
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m_VideoData = reader.ReadBytes((int)m_Size);
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}
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else
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{
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MessageBox.Show($"can't find the resource file {Path.GetFileName(m_Source)}");
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}
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if (m_Size > 0)
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m_VideoData = a_Stream.ReadBytes((int)m_Size);
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}
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}
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else
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