update enum
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@@ -58,23 +58,23 @@ namespace AssetStudio
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//RotateAndFlip
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switch (settingsRaw.packingRotation)
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{
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case SpritePackingRotation.kSPRFlipHorizontal:
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case SpritePackingRotation.FlipHorizontal:
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spriteImage.Mutate(x => x.Flip(FlipMode.Horizontal));
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break;
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case SpritePackingRotation.kSPRFlipVertical:
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case SpritePackingRotation.FlipVertical:
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spriteImage.Mutate(x => x.Flip(FlipMode.Vertical));
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break;
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case SpritePackingRotation.kSPRRotate180:
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case SpritePackingRotation.Rotate180:
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spriteImage.Mutate(x => x.Rotate(180));
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break;
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case SpritePackingRotation.kSPRRotate90:
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case SpritePackingRotation.Rotate90:
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spriteImage.Mutate(x => x.Rotate(270));
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break;
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}
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}
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//Tight
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if (settingsRaw.packingMode == SpritePackingMode.kSPMTight)
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if (settingsRaw.packingMode == SpritePackingMode.Tight)
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{
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try
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{
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