fixed bug
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@@ -617,7 +617,7 @@ namespace AssetStudio
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progGeometry = new SerializedProgram(reader);
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progHull = new SerializedProgram(reader);
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progDomain = new SerializedProgram(reader);
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if (version[0] > 2019 || (version[0] == 2019 && version[0] >= 3)) //2019.3 and up
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if (version[0] > 2019 || (version[0] == 2019 && version[1] >= 3)) //2019.3 and up
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{
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progRayTracing = new SerializedProgram(reader);
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}
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@@ -764,7 +764,7 @@ namespace AssetStudio
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{
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m_ParsedForm = new SerializedShader(reader);
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platforms = reader.ReadUInt32Array().Select(x => (ShaderCompilerPlatform)x).ToArray();
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if (version[0] > 2019 || (version[0] == 2019 && version[0] >= 3)) //2019.3 and up
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if (version[0] > 2019 || (version[0] == 2019 && version[1] >= 3)) //2019.3 and up
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{
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offsets = reader.ReadUInt32ArrayArray().Select(x => x[0]).ToArray();
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compressedLengths = reader.ReadUInt32ArrayArray().Select(x => x[0]).ToArray();
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