Fixed #165
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@@ -116,8 +116,8 @@ namespace UnityStudio
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{
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//make use of the bundle file version
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assetsFile.m_Version = bundleFile.versionEngine;
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assetsFile.version = Array.ConvertAll((from Match m in Regex.Matches(assetsFile.m_Version, @"[0-9]") select m.Value).ToArray(), int.Parse);
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assetsFile.buildType = bundleFile.versionEngine.Split(AssetsFile.buildTypeSplit, StringSplitOptions.RemoveEmptyEntries);
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assetsFile.version = Regex.Matches(bundleFile.versionEngine, @"\d").Cast<Match>().Select(m => int.Parse(m.Value)).ToArray();
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assetsFile.buildType = Regex.Replace(bundleFile.versionEngine, @"\d", "").Split(new[] { "." }, StringSplitOptions.RemoveEmptyEntries);
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}
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assetsfileList.Add(assetsFile);
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