improved
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@@ -198,15 +198,34 @@ namespace AssetStudio
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break;
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}
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case ClassIDReference.Texture2D:
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{
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var m_Texture2D = new Texture2D(asset, false);
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if (!string.IsNullOrEmpty(m_Texture2D.path))
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asset.fullSize = asset.Size + (int)m_Texture2D.size;
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goto case ClassIDReference.NamedObject;
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}
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case ClassIDReference.AudioClip:
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{
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var m_AudioClip = new AudioClip(asset, false);
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if (!string.IsNullOrEmpty(m_AudioClip.m_Source))
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asset.fullSize = asset.Size + (int)m_AudioClip.m_Size;
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goto case ClassIDReference.NamedObject;
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}
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case ClassIDReference.VideoClip:
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{
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var m_VideoClip = new VideoClip(asset, false);
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if (!string.IsNullOrEmpty(m_VideoClip.m_OriginalPath))
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asset.fullSize = asset.Size + (int)m_VideoClip.m_Size;
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goto case ClassIDReference.NamedObject;
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}
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case ClassIDReference.NamedObject:
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case ClassIDReference.Mesh:
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case ClassIDReference.Shader:
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case ClassIDReference.TextAsset:
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case ClassIDReference.AnimationClip:
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case ClassIDReference.AudioClip:
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case ClassIDReference.Font:
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case ClassIDReference.MovieTexture:
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case ClassIDReference.Sprite:
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case ClassIDReference.VideoClip:
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{
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var obj = new NamedObject(asset);
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asset.Text = obj.m_Name;
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