fix UV problems
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@@ -142,7 +142,10 @@ namespace AssetStudio.FbxInterop
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private static extern void AsFbxMeshCreateElementNormal(IntPtr mesh);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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private static extern void AsFbxMeshCreateElementUV(IntPtr mesh, int uv);
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private static extern void AsFbxMeshCreateDiffuseUV(IntPtr mesh, int uv);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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private static extern void AsFbxMeshCreateNormalMapUV(IntPtr mesh, int uv);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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private static extern void AsFbxMeshCreateElementTangent(IntPtr mesh);
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