fix UV problems
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@@ -66,7 +66,9 @@ AS_API(void) AsFbxMeshInitControlPoints(fbxsdk::FbxMesh* pMesh, int32_t vertexCo
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AS_API(void) AsFbxMeshCreateElementNormal(fbxsdk::FbxMesh* pMesh);
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AS_API(void) AsFbxMeshCreateElementUV(fbxsdk::FbxMesh* pMesh, int32_t uv);
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AS_API(void) AsFbxMeshCreateDiffuseUV(fbxsdk::FbxMesh* pMesh, int32_t uv);
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AS_API(void) AsFbxMeshCreateNormalMapUV(fbxsdk::FbxMesh* pMesh, int32_t uv);
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AS_API(void) AsFbxMeshCreateElementTangent(fbxsdk::FbxMesh* pMesh);
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